Half life cofing
4 posters
Page 1 of 1
Half life cofing
Am facut un cofing pentru amatori e chiar cfg-ul meu copiati toto de aici in valve/autoexec.cfg(deschideti cu notepad)
bind "+" "exec halflife.cfg"
//~~~~~~~ ALIASes ~~~~~~~
//Walk
alias "+walk" "+speed; cl_forwardspeed 400; cl_sidespeed 400; cl_backspeed 400"
alias "-walk" "-speed; cl_forwardspeed 500; cl_sidespeed 500; cl_backspeed 500"
bind "alt" "+walk"
// LongJump
alias "+lj" "+duck;wait;+jump"
alias "-lj" "-jump;wait;-duck"
// TwoDuck
alias "+fc" "+duck;wait;-duck;wait;+duck"
alias "-fc" "-duck"
// DecentJump
alias +sbh "alias _special aubh; aubh"
alias -sbh "alias _special slot10"
alias aubh "+jump; wait; -jump; wait; special"
bind "space" "+sbh
//SNIPE
bind "MWHEELDOWN" "snipe"
alias "snipe" "+attack2; wait; -attack2; +attack; wait; -attack;wait; lastinv; lastinv"
// FOV
alias "-fov" "default_fov 115; sensitivity 3.8; developer 1; echo ..::::/Z/o/o/M/ /o/f/f/::::.. ; developer 0"
alias "+fov" "default_fov 55; sensitivity 3.8; developer 1; echo ..::::/Z/O/O/M/ /o/n/::::.. ; developer 0"
bind "SHIFT" "use weapon_crossbow"
bind "CTRL" "+duck"
bind "SPACE" "+sbh"
bind "CAPSLOCK" "+fov"
bind "o" "dem"
bind "F12" "qnextdem"
bind "p" "stop; developer 1;echo Stopped Demo;play fvox/bell.wav; developer 0"
//~~~~~~~ BINDs WEAPON ~~~~~~~
bind "g" "drop"
bind "z" "use weapon_crowbar"
bind "x" "use weapon_9mmhandgun"
bind "3" "use weapon_9mmAR"
bind "4" "use weapon_rpg"
bind "f" "use weapon_shotgun"
bind "6" "use weapon_crowbar"
bind "1" "+fc"
bind "5" "use weapon_satchel"
bind "c" "use weapon_357"
bind "x" "use weapon_hornetgun"
bind "n" "use weapon_tripmine"
bind "v" "use weapon_satchel"
bind "b" "use weapon_handgrenade"
bind "m" "use weapon_snark"
//~~~~~~~ GENERAL BINDs ~~~~~~~
bind "e" "+use"
bind "CTRL" "+duck"
bind "MOUSE3" "+speed"
bind "TAB" "+showscores"
bind "F8" "snapshot"
bind "F11" "+voicerecord"
bind "HOME" "+commandmenu"
bind "PAUSE" "pause"
bind "kp_end" "slot1"
bind "kp_downarrow" "slot2"
bind "kp_pgdn" "slot3"
bind "kp_leftarrow" "fireworks_menu"
bind "[" "name teylo^[RT]"
bind "]" "name bibiloi"
bind "\" "name jechila"
bind "/" "name perciune"
//~~~~~~~ SAYs ~~~~~~~
bind "PGDN" "say_team Dropped weapon for ya m8!; drop"
bind "PGDN" "say_team Dropped weapon %W at =->[%L]<-= take it!;play_team scientist/c1a2_sci_6zomb.wav; drop"
speak "O! Hello Mister Gordon Freeman, shoot some but"
bind "6" "say ={^_^}="
bind "7" "say (-_-)d-.-b(-_-) "
bind "8" "say (^,,^)"
bind "9" "say Nice headshot!!"
bind "g" drop
bind "-" "say }:>"
bind "." "say :D"
bind "," "say "
bind "=" "say GoOd GaMe!!"
//~~~~~~~ !!!SETTINGS!!! ~~~~~~~
adjust_crosshair_color "3;blue"
zoom_sensitivity_ratio "1.3"
_cl_autowepswitch "1"
_snd_mixahead "0.1"
ati_npatch "0"
ati_subdiv "0"
bgmvolume "1.000000"
bottomcolor "0"
brightness "1.790000"
cl_allowdownload "1"
cl_allowupload "1"
cl_backspeed "400"
cl_cmdbackup "2"
cl_cmdrate "101"
cl_corpsestay "180"
cl_crosshair_color "255 255 255"
cl_crosshair_size "large"
cl_crosshair_translucent "1"
cl_dlmax "128"
cl_download_ingame "1"
cl_dynamiccrosshair "0"
cl_forwardspeed "400"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_lc "1"
cl_lw "1"
cl_minmodels "0"
cl_radartype "0"
cl_righthand "1"
cl_shadows "1"
cl_timeout "60"
cl_updaterate "101"
cl_vsmoothing "0.05"
cl_weather "1"
con_color "63 255 11"
console "0.000000"
crosshair "1.000000"
fastsprites "0"
fps_max "101"
fps_modem "0.0"
gamma "3"
gl_dither "1"
gl_flipmatrix "0"
gl_fog "1"
gl_monolights "0"
gl_overbright "0"
gl_polyoffset "4"
hisound "1"
hpk_maxsize "4"
hud_capturemouse "1"
hud_centerid "1"
hud_draw "1"
hud_fastswitch "1"
hud_saytext_internal "1"
hud_takesshots "0"
joystick "0"
lookspring "0.000000"
lookstrafe "0.000000"
m_filter "0"
m_forward "1"
m_pitch "0.022"
m_side "0.8"
m_yaw "0.022"
MP3FadeTime "2.0"
MP3Volume "0.110000"
mp_decals "300"
net_graph "0"
net_graphpos "1"
net_scale "5"
r_bmodelhighfrac "5.0"
r_detailtextures "0"
s_a3d "0.0"
s_automax_distance "30.0"
s_automin_distance "2.0"
s_bloat "2.0"
s_distance "60"
s_doppler "0.0"
s_eax "0.0"
s_leafnum "0"
s_max_distance "1000.0"
s_min_distance "8.0"
s_numpolys "200"
s_polykeep "1000000000"
s_polysize "10000000"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "1.0"
s_verbwet "0.25"
sensitivity "1.4"
spec_autodirector_internal "1"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "3"
spec_pip "0"
suitvolume "0.25"
sv_aim "0"
sv_voiceenable "1"
team ""
topcolor "0"
viewsize "120.000000"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1"
voice_scale "1"
volume "0.5"
developer 0
echo __________________________________
echo | Config Loaded ;
echo | ;
echo | Hello teylo ;
echo | ;
echo | Welcome to real world ;
echo |__________________________________;
echo | ;
echo | F3 - Evrocom.net ;
echo | ;
echo | ;
echo | Happy Fraging teylo ! ;
echo | ;
echo |__________________________________;
alias +lj "+duck; wait; wait; +jump"
alias -lj "-jump;-duck"
-------------------------------------
Bine ai venit teylo
Bafta la joc
Re: Half life cofing
// Add custom configurations to the file "userconfig.cfg".
// LongJump
alias "+lj" "+duck;wait;+jump"
alias "-lj" "-jump;wait;-duck"
// TwoDuck
alias "+fc" "+duck;wait;-duck;wait;+duck"
alias "-fc" "-duck"
alias "snipe" "+attack2; wait; -attack2; +attack; wait; -attack;wait; lastinv; lastinv"
// DecentJump
alias "+dj" "+jump; wait; -jump; wait; +jump; wait; -jump; wait; +jump; wait; -jump; wait; +jump; wait; -jump"
alias "-dj" "-jump"
alias "+h0p" "alias _special a;a"
alias "-h0p" "alias _special;-jump"
alias "a" "b;wait; special"
alias "b" "c"
alias "c" "+jump;alias b d"
alias "d" "-jump;alias b c"
alias +u "+use;say_team ^3-=<^6USE ^4at ^5 %l^3>=- ^7[^8%h ^4%a^7]"
alias -u "-use"
Duck Toggle
alias "duck_off" "-duck; alias toggle_duck duck_on"
alias "duck_on" "+duck; alias toggle_duck duck_off"
alias "toggle_duck" "duck_on"
bind "KEY" "toggle_duck"
Enhanced Scores
alias "+scores" "loadauthid; wait; +showscores; net_graph 3"
alias "-scores" "-showscores; net_graph 0; unloadauthid;"
bind "KEY" "+scores"
Float on Water Toggle
alias "float_off" "-moveup; alias toggle_float float_on"
alias "float_on" "+moveup; alias toggle_float float_off"
alias "toggle_float" "float_on"
bind "KEY" "toggle_float"
Hud Timer Toggle
alias "timer1" "hud_timer 1; alias toggle_timer timer2"
alias "timer2" "hud_timer 2; alias toggle_timer timer3"
alias "timer3" "hud_timer 3; alias toggle_timer timer1"
alias "toggle_timer" "timer1"
bind "KEY" "toggle_timer"
Longjump
alias "+longjump" "+duck; wait; +jump"
alias "-longjump" "-jump; wait; -duck"
bind "KEY" "+longjump"
Net Graph Toggle
alias "graph_off" "net_graph 0; alias toggle_graph graph_on"
alias "graph_on" "net_graph 3; alias toggle_graph graph_off"
alias "toggle_graph" "graph_on"
bind "KEY" "toggle_graph"
Quick Leave
alias "leave" "say Quitting Server!; disconnect; quit"
bind "KEY" "leave"
Quick Snipe
alias "snipe" "+attack2; wait; -attack2; +attack; wait; -attack;wait; lastinv; lastinv"
bind "KEY" "snipe"
Realnames Switch
alias "+realnames" "loadauthid"
alias "-realnames" "unloadauthid"
bind "KEY" "+realnames"
Recharge Rotation
alias "recharge" "recharge1"
alias "recharge1" "say_team (\ Recharging /)
Health [%h] Hev [%a] Location [%l]; alias recharge recharge2"
alias "recharge2" "say_team [::.. Recharging ..::] -
[::.. Hp %h [] Hev %a [] %l ..::]; alias recharge recharge3"
alias "recharge3" "say_team =Recharging= (%l %h/%a);
alias recharge recharge4"
alias "recharge4" "say_team Recharging/Using %h/%a %l;
alias recharge recharge5"
alias "recharge5" "say_team <%l %H/%A>; alias recharge recharge6"
alias "recharge6" "say_team ^5My location is / im
reloading at %l with %h health & %a armor - Dont wallgauss me!; alias recharge recharge1"
alias "+recharge" "+use; recharge"
alias "-recharge" "-use"
bind "KEY" "+recharge"
Show Console
alias "showconsole" "hideconsole; toggleconsole"
bind "KEY" "showconsole"
Talk Volume Quieter
alias "+talk" "volume 0.1"
alias "-talk" "volume 0.8"
bind "KEY" "+talk"
Volume Control
alias "voldown" "vol7"
alias "volup" "vol9"
alias "vol0" "volume 0; wait; alias voldown; alias volup vol1"
alias "vol1" "volume 0.1; wait; alias voldown vol0; alias volup vol2"
alias "vol2" "volume 0.2; wait; alias voldown vol1; alias volup vol3"
alias "vol3" "volume 0.3; wait; alias voldown vol2; alias volup vol4"
alias "vol4" "volume 0.4; wait; alias voldown vol3; alias volup vol5"
alias "vol5" "volume 0.5; wait; alias voldown vol4; alias volup vol6"
alias "vol6" "volume 0.6; wait; alias voldown vol5; alias volup vol7"
alias "vol7" "volume 0.7; wait; alias voldown vol6; alias volup vol8"
alias "vol8" "volume 0.8; wait; alias voldown vol7; alias volup vol9"
alias "vol9" "volume 0.9; wait; alias voldown vol8; alias volup vol10"
alias "vol10" "volume 1; wait; alias voldown vol9; alias volup"
bind "KEY" "volup"
bind "KEY" "voldown"
Walk Fix
alias "+walk" "+speed; cl_forwardspeed 400; cl_sidespeed 400; cl_backspeed 400"
alias "-walk" "-speed; cl_forwardspeed 500; cl_sidespeed 500; cl_backspeed 500"
bind "KEY" "+walk"
Weapon Model Toggle
alias "draw_off" "r_drawviewmodel 0; hud_weapon 1; alias toggle_dweapon draw_on"
alias "draw_on" "r_drawviewmodel 1; hud_weapon 0; alias toggle_dweapon draw_off"
alias "toggle_dweapon" "draw_off"
bind "KEY" "toggle_dweapon"
unbindall
bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "cancelselect"
bind "SHIFT" "+h0p"
bind "'" "+moveup"
bind "*" "say "
bind "+" "sizeup"
bind "," "use weapon_crossbow"
bind "-" "sizedown"
bind "." "use weapon_tripmine"
bind "/" "+movedown"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "weapon_9mmAR"
bind "4" "weapon_rpg"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "=" "use weapon_egon"
bind "[" "use weapon_crowbar"
bind "]" "snipe"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "b" "impulse 100"
bind "c" "use weapon_9mmAR"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "weapon_shotgun"
bind "g" "say_team * Dropped weapon %w;drop;play_team fvox/beep.wav"
bind "k" "say =^_^="
bind "l" "finisher"
bind "m" "+commandmenu"
bind "p" "+use"
bind "q" "weapon_gauss"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "v" "use weapon_satchel"
bind "w" "+forward"
bind "x" "use weapon_rpg"
bind "y" "messagemode"
bind "z" "rhlgMVJZ"
bind "~" "toggleconsole"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "+strafe"
bind "CTRL" "+fc"
bind "1" "use weapon_gauss"
bind "F1" "+commandmenu"
bind "F2" "toggleirc"
bind "F3" "togglewinamp"
bind "F4" "spectate"
bind "F5" "snapshot"
bind "F6" "save quick"
bind "F7" "load quick"
bind "F11" "timeout"
bind "F12" "settings"
bind "INS" "+klook"
bind "PGDN" "+lookdown"
bind "PGUP" "+lookup"
bind "END" "centerview"
bind "KP_ENTER" "say ("
bind "KP_MINUS" "say :D"
bind "KP_PLUS" "say :)"
bind "MWHEELDOWN" "use weapon_crossbow"
bind "MWHEELUP" "snipe"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "MOUSE4" "use weapon_tripmine"
bind "MOUSE5" "use weapon_9mmhandgun"
bind "HOME" "+lj"
bind "PAUSE" "pause"
_snd_mixahead "0.1"
ati_npatch "1.0"
ati_subdiv "2.0"
bgmvolume "1.000000"
bottomcolor "40.570000"
brightness "10"
gamma "9"
hud_fastswitch 1
cl_allowdownload "1"
cl_allowupload "1"
cl_backspeed "320.000000"
cl_cmdbackup "2"
cl_cmdrate "30"
cl_dlmax "128"
cl_download_ingame "1"
cl_forwardspeed "320.000000"
cl_idealpitchscale "0.8"
cl_lc "1"
cl_logocolor "#Valve_Red"
cl_logofile "devl1"
cl_lw "1"
cl_timeout "35"
cl_updaterate "60"
cl_vsmoothing "0.05"
con_color "255 255 255"
console "1.0"
crosshair "1"
fps_max "101"
fps_modem "0.0"
gamma "5"
hud_fastswitch 1
gl_dither "1"
gl_flipmatrix "0"
gl_fog "1"
gl_monolights "0"
gl_overbright "0"
gl_polyoffset "0.1"
gl_spriteblend "0"
hisound "1"
hpk_maxsize "4"
hud_capturemouse "1"
hud_centerid "0"
hud_classautokill "1"
hud_draw "1"
hud_fastswitch "0"
hud_takesshots "0"
hud_color "63 255 11"
joystick "0"
lookspring "0.000000"
lookstrafe "0.000000"
m_filter "1"
m_forward "1"
m_pitch "0.022000"
m_side "0.8"
m_yaw "0.022"
model "helmet"
MP3FadeTime "2.0"
MP3Volume "1"
mp_decals "300"
name |bk|^versace*
net_graph "3"
net_graphpos "2"
net_scale "5"
r_bmodelhighfrac "5.0"
r_detailtextures "0"
s_a3d "0.0"
s_automax_distance "30"
s_automin_distance "2"
s_bloat "2.0"
s_distance "60.000000"
s_doppler "0.0"
s_eax "0.0"
s_leafnum "0"
s_max_distance "1000"
s_min_distance "8"
s_numpolys "200"
s_polykeep "1000000000"
s_polysize "10000000"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "10"
s_verbwet "0.25"
sensitivity "5.390000"
skin ""
suitvolume "0.250000"
sv_aim "0"
sv_voiceenable "1"
team ""
tfc_newmodels "1"
topcolor "38.639999"
viewsize "110"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1"
voice_scale "2"
volume "0.5"
+mlook
+jlook
exec userconfig.cfg
default_fov "110"
bind "HOME" "+lj"
alias +lj "+duck; wait; wait; +jump"
alias -lj "-jump;-duck"
// LongJump
alias "+lj" "+duck;wait;+jump"
alias "-lj" "-jump;wait;-duck"
// TwoDuck
alias "+fc" "+duck;wait;-duck;wait;+duck"
alias "-fc" "-duck"
alias "snipe" "+attack2; wait; -attack2; +attack; wait; -attack;wait; lastinv; lastinv"
// DecentJump
alias "+dj" "+jump; wait; -jump; wait; +jump; wait; -jump; wait; +jump; wait; -jump; wait; +jump; wait; -jump"
alias "-dj" "-jump"
alias "+h0p" "alias _special a;a"
alias "-h0p" "alias _special;-jump"
alias "a" "b;wait; special"
alias "b" "c"
alias "c" "+jump;alias b d"
alias "d" "-jump;alias b c"
alias +u "+use;say_team ^3-=<^6USE ^4at ^5 %l^3>=- ^7[^8%h ^4%a^7]"
alias -u "-use"
Duck Toggle
alias "duck_off" "-duck; alias toggle_duck duck_on"
alias "duck_on" "+duck; alias toggle_duck duck_off"
alias "toggle_duck" "duck_on"
bind "KEY" "toggle_duck"
Enhanced Scores
alias "+scores" "loadauthid; wait; +showscores; net_graph 3"
alias "-scores" "-showscores; net_graph 0; unloadauthid;"
bind "KEY" "+scores"
Float on Water Toggle
alias "float_off" "-moveup; alias toggle_float float_on"
alias "float_on" "+moveup; alias toggle_float float_off"
alias "toggle_float" "float_on"
bind "KEY" "toggle_float"
Hud Timer Toggle
alias "timer1" "hud_timer 1; alias toggle_timer timer2"
alias "timer2" "hud_timer 2; alias toggle_timer timer3"
alias "timer3" "hud_timer 3; alias toggle_timer timer1"
alias "toggle_timer" "timer1"
bind "KEY" "toggle_timer"
Longjump
alias "+longjump" "+duck; wait; +jump"
alias "-longjump" "-jump; wait; -duck"
bind "KEY" "+longjump"
Net Graph Toggle
alias "graph_off" "net_graph 0; alias toggle_graph graph_on"
alias "graph_on" "net_graph 3; alias toggle_graph graph_off"
alias "toggle_graph" "graph_on"
bind "KEY" "toggle_graph"
Quick Leave
alias "leave" "say Quitting Server!; disconnect; quit"
bind "KEY" "leave"
Quick Snipe
alias "snipe" "+attack2; wait; -attack2; +attack; wait; -attack;wait; lastinv; lastinv"
bind "KEY" "snipe"
Realnames Switch
alias "+realnames" "loadauthid"
alias "-realnames" "unloadauthid"
bind "KEY" "+realnames"
Recharge Rotation
alias "recharge" "recharge1"
alias "recharge1" "say_team (\ Recharging /)
Health [%h] Hev [%a] Location [%l]; alias recharge recharge2"
alias "recharge2" "say_team [::.. Recharging ..::] -
[::.. Hp %h [] Hev %a [] %l ..::]; alias recharge recharge3"
alias "recharge3" "say_team =Recharging= (%l %h/%a);
alias recharge recharge4"
alias "recharge4" "say_team Recharging/Using %h/%a %l;
alias recharge recharge5"
alias "recharge5" "say_team <%l %H/%A>; alias recharge recharge6"
alias "recharge6" "say_team ^5My location is / im
reloading at %l with %h health & %a armor - Dont wallgauss me!; alias recharge recharge1"
alias "+recharge" "+use; recharge"
alias "-recharge" "-use"
bind "KEY" "+recharge"
Show Console
alias "showconsole" "hideconsole; toggleconsole"
bind "KEY" "showconsole"
Talk Volume Quieter
alias "+talk" "volume 0.1"
alias "-talk" "volume 0.8"
bind "KEY" "+talk"
Volume Control
alias "voldown" "vol7"
alias "volup" "vol9"
alias "vol0" "volume 0; wait; alias voldown; alias volup vol1"
alias "vol1" "volume 0.1; wait; alias voldown vol0; alias volup vol2"
alias "vol2" "volume 0.2; wait; alias voldown vol1; alias volup vol3"
alias "vol3" "volume 0.3; wait; alias voldown vol2; alias volup vol4"
alias "vol4" "volume 0.4; wait; alias voldown vol3; alias volup vol5"
alias "vol5" "volume 0.5; wait; alias voldown vol4; alias volup vol6"
alias "vol6" "volume 0.6; wait; alias voldown vol5; alias volup vol7"
alias "vol7" "volume 0.7; wait; alias voldown vol6; alias volup vol8"
alias "vol8" "volume 0.8; wait; alias voldown vol7; alias volup vol9"
alias "vol9" "volume 0.9; wait; alias voldown vol8; alias volup vol10"
alias "vol10" "volume 1; wait; alias voldown vol9; alias volup"
bind "KEY" "volup"
bind "KEY" "voldown"
Walk Fix
alias "+walk" "+speed; cl_forwardspeed 400; cl_sidespeed 400; cl_backspeed 400"
alias "-walk" "-speed; cl_forwardspeed 500; cl_sidespeed 500; cl_backspeed 500"
bind "KEY" "+walk"
Weapon Model Toggle
alias "draw_off" "r_drawviewmodel 0; hud_weapon 1; alias toggle_dweapon draw_on"
alias "draw_on" "r_drawviewmodel 1; hud_weapon 0; alias toggle_dweapon draw_off"
alias "toggle_dweapon" "draw_off"
bind "KEY" "toggle_dweapon"
unbindall
bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "cancelselect"
bind "SHIFT" "+h0p"
bind "'" "+moveup"
bind "*" "say "
bind "+" "sizeup"
bind "," "use weapon_crossbow"
bind "-" "sizedown"
bind "." "use weapon_tripmine"
bind "/" "+movedown"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "weapon_9mmAR"
bind "4" "weapon_rpg"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "=" "use weapon_egon"
bind "[" "use weapon_crowbar"
bind "]" "snipe"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "b" "impulse 100"
bind "c" "use weapon_9mmAR"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "weapon_shotgun"
bind "g" "say_team * Dropped weapon %w;drop;play_team fvox/beep.wav"
bind "k" "say =^_^="
bind "l" "finisher"
bind "m" "+commandmenu"
bind "p" "+use"
bind "q" "weapon_gauss"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "v" "use weapon_satchel"
bind "w" "+forward"
bind "x" "use weapon_rpg"
bind "y" "messagemode"
bind "z" "rhlgMVJZ"
bind "~" "toggleconsole"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "+strafe"
bind "CTRL" "+fc"
bind "1" "use weapon_gauss"
bind "F1" "+commandmenu"
bind "F2" "toggleirc"
bind "F3" "togglewinamp"
bind "F4" "spectate"
bind "F5" "snapshot"
bind "F6" "save quick"
bind "F7" "load quick"
bind "F11" "timeout"
bind "F12" "settings"
bind "INS" "+klook"
bind "PGDN" "+lookdown"
bind "PGUP" "+lookup"
bind "END" "centerview"
bind "KP_ENTER" "say ("
bind "KP_MINUS" "say :D"
bind "KP_PLUS" "say :)"
bind "MWHEELDOWN" "use weapon_crossbow"
bind "MWHEELUP" "snipe"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "MOUSE4" "use weapon_tripmine"
bind "MOUSE5" "use weapon_9mmhandgun"
bind "HOME" "+lj"
bind "PAUSE" "pause"
_snd_mixahead "0.1"
ati_npatch "1.0"
ati_subdiv "2.0"
bgmvolume "1.000000"
bottomcolor "40.570000"
brightness "10"
gamma "9"
hud_fastswitch 1
cl_allowdownload "1"
cl_allowupload "1"
cl_backspeed "320.000000"
cl_cmdbackup "2"
cl_cmdrate "30"
cl_dlmax "128"
cl_download_ingame "1"
cl_forwardspeed "320.000000"
cl_idealpitchscale "0.8"
cl_lc "1"
cl_logocolor "#Valve_Red"
cl_logofile "devl1"
cl_lw "1"
cl_timeout "35"
cl_updaterate "60"
cl_vsmoothing "0.05"
con_color "255 255 255"
console "1.0"
crosshair "1"
fps_max "101"
fps_modem "0.0"
gamma "5"
hud_fastswitch 1
gl_dither "1"
gl_flipmatrix "0"
gl_fog "1"
gl_monolights "0"
gl_overbright "0"
gl_polyoffset "0.1"
gl_spriteblend "0"
hisound "1"
hpk_maxsize "4"
hud_capturemouse "1"
hud_centerid "0"
hud_classautokill "1"
hud_draw "1"
hud_fastswitch "0"
hud_takesshots "0"
hud_color "63 255 11"
joystick "0"
lookspring "0.000000"
lookstrafe "0.000000"
m_filter "1"
m_forward "1"
m_pitch "0.022000"
m_side "0.8"
m_yaw "0.022"
model "helmet"
MP3FadeTime "2.0"
MP3Volume "1"
mp_decals "300"
name |bk|^versace*
net_graph "3"
net_graphpos "2"
net_scale "5"
r_bmodelhighfrac "5.0"
r_detailtextures "0"
s_a3d "0.0"
s_automax_distance "30"
s_automin_distance "2"
s_bloat "2.0"
s_distance "60.000000"
s_doppler "0.0"
s_eax "0.0"
s_leafnum "0"
s_max_distance "1000"
s_min_distance "8"
s_numpolys "200"
s_polykeep "1000000000"
s_polysize "10000000"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "10"
s_verbwet "0.25"
sensitivity "5.390000"
skin ""
suitvolume "0.250000"
sv_aim "0"
sv_voiceenable "1"
team ""
tfc_newmodels "1"
topcolor "38.639999"
viewsize "110"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1"
voice_scale "2"
volume "0.5"
+mlook
+jlook
exec userconfig.cfg
default_fov "110"
bind "HOME" "+lj"
alias +lj "+duck; wait; wait; +jump"
alias -lj "-jump;-duck"
Re: Half life cofing
//~~~~~~~ ALIASes ~~~~~~
alias "+walk" "+speed;cl_forwardspeed 400;cl_sidespeed 400;cl_backspeed 400"
alias "-walk" "-speed;cl_forwardspeed 500;cl_sidespeed 500;cl_backspeed 500"
alias "draw_off" "r_drawviewmodel 0; hud_weapon 1; alias toggle_dweapon draw_on"
alias "draw_on" "r_drawviewmodel 1; hud_weapon 0; alias toggle_dweapon draw_off"
alias "toggle_dweapon" "draw_off"
bind "/" "toggle_dweapon"
alias "+realnames" "loadauthid;+showscores;"
alias "-realnames" "-showscores;unloadauthid"
// LongJump
alias "+lj" "+duck;wait;+jump"
alias "-lj" "-jump;wait;-duck"
// TwoDuck
alias "+fc" "+duck;wait;-duck;wait;+duck"
alias "-fc" "-duck"
// DecentJump
alias "+dj" "+jump; wait; -jump; wait; +jump; wait; -jump; wait; +jump; wait; -jump; wait; +jump; wait; -jump"
alias "-dj" "-jump"
alias "+h0p" "alias _special a;a"
alias "-h0p" "alias _special;-jump"
alias "a" "b;wait; special"
alias "b" "c"
alias "c" "+jump;alias b d"
alias "d" "-jump;alias b c"
alias "+hev_team" "+use; r_drawviewmodel 0 ; +use ; default_fov 130"
alias "-hev_team" "-use; -use ;default_fov 110 ; r_drawviewmodel 1"
alias "ta" "ta1"
alias "ta1" "say ^6:^4); alias ta ta2"
alias "ta2" "say ^3:^1D; alias ta ta3"
alias "ta3" "say ^7»^5:^4D; alias ta ta4"
alias "ta4" "say ^6lol; alias ta ta5"
alias "ta5" "say ^9:^6»; alias ta ta6"
alias "ta6" "say ^4:^2E; alias ta ta7"
alias "ta7" "say ^6^^6^; alias ta ta1"
alias "smile" "smile1"
alias "smile1" "say ^8nice;alias smile smile2"
alias "smile2" "say ^1:);alias smile smile3"
alias "smile3" "say ^n1;alias smile smile4"
alias "smile4" "say ^3:];alias smile smile5"
alias "smile5" "say ^4tzsssss;alias smile smile6"
alias "smile6" "say ^6gg;alias smile smile7"
alias "smile7" "say ^8AIDS;alias smile smile8"
alias "smile8" "say ^2:^4];alias smile smile9"
alias "smile9" "say ^3:^1];alias smile smile10"
alias "smile10" "say ^7:^8];alias smile smile11"
alias "smile11" "say ^4:^2];alias smile smile12"
alias "smile12" "say ^3:^5];alias smile smile13"
alias "smile13" "say ^2:^6];alias smile smile14"
alias "smile14" "say ^1:^5];alias smile smile15"
alias "smile15" "say ^6:^8];alias smile smile16"
alias "smile16" "say ^7:^4];alias smile smile17"
alias "smile17" "say ^1:^3];alias smile smile18"
alias "smile18" "say ^2:^6];alias smile smile19"
alias "smile19" "say ^5:^1];alias smile smile20"
alias "smile20" "say ^3:^8];alias smile smile1"
//~~~~~~~ BINDs ALIASes ~~~~~~~
bind "'" "+realnames"
bind "[" "smile"
bind "]" "ta"
bind "MOUSE3" "+h0p"
bind "SHIFT" "+h0p"
bind "ALT" "+fc;stopsound""
bind "SPACE" "+lj"
bind "e" "+hev_team"
//~~~~~~~ BINDs WEAPON ~~~~~~~
bind "c" "use weapon_crowbar"
bind "z" "slot5"
bind "6" "use weapon_satchel"
bind "3" "use weapon_9mmAR"
bind "4" "use weapon_shotgun"
bind "f" "use weapon_357"
bind "1" "use weapon_crossbow;say_team ^6%l ^7[^1%h^7/^2%a^7];play_team misc/bell.wav"
bind "2" "use weapon_9mmhandgun"
bind "5" "use weapon_rpg"
bind "v" "use weapon_hornetgun"
bind "b" "use weapon_egon"
bind "g" "use weapon_gauss"
bind "MWHEELDOWN" "use weapon_crossbow"
bind "MWHEELUP" "use weapon_rpg"
//~~~~~~~ GENERAL BINDs ~~~~~~~
bind "CAPSLOCK" "+speed"
bind "CTRL" "+duck"
bind "MOUSE3" "+h0p"
bind "TAB" "+showscores"
bind "F5" "snapshot"
bind "F11" "say ^8- Phleabt! has left game!;wait;quit"
bind "HOME" "+commandmenu"
bind "PAUSE" "pause"
bind "F1" "say_team ^6%l ^7[^1%h^7/^2%a^7];play_team misc/bell.wav"
bind "kp_end" ""
bind "kp_downarrow" ""
bind "kp_pgdn" ""
bind "kp_leftarrow" ""
bind "y" "say_team ^2* ^8Dropped ^3%w ^8at ^6%l ^2*;drop;play_close scientist/thiswillhelp.wav"
bind "t" "say_team ^2* ^8Dropped ^3%w ^8at ^6%l ^2*;drop;play_close scientist/thiswillhelp.wav
bind "n" "messagemode"
bind "PGUP" "say ^5Da!;yes"
bind "PGDN" "say ^1Nein!;no"
//~~~~~~~ !!!SETTINGS!!! ~~~~~~~
zoom_sensitivity_ratio "1.3"
brightness "10"
hud_centerid "1"
hud_fastswitch "1"
hud_capturemouse "1"
hud_drawhistory_time "2"
hud_fastswitch "1"
hud_takesshots "1"
hud_weapon "1"
mp_decals "64"
mp_forcerespawn "0"
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
rate "10000"
r_drawviewmodel "1"
fps_max "200"
scr_conspeed "50000"
viewsize "120"
crosshair "1"
con_color "63 255 11"
d_spriteskip "1.000000"
m_filter "1.000000"
m_side "0.8"
m_forward "1"
m_yaw "0.022"
m_pitch "0.022"
sensitivity "7"
// SOUNDs SETTINGS
s_disable_a3d
s_a3d "0"
s_a3d "0.0"
s_automax_distance "30.0"
s_automin_distance "2.0"
s_bloat "2.0"
s_distance "10"
s_doppler "0.0"
s_eax "0.0"
s_leafnum "0"
s_max_distance "1000.0"
s_min_distance "8.0"
s_numpolys "200"
s_polykeep "1000000000"
s_polysize "10000000"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "10"
s_verbwet "0.25"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1"
voice_scale "2"
suitvolume "0.250000"
MP3FadeTime "2.0"
MP3Volume "0"
bgmvolume "1.000000"
room_off "1"
ambient_level "0.1"
bgmvolume "0.3"
s_2dvolume "0.33"
suitvolume "0.3"
volume "0.6"
snd_noextraupdate "1"
voice_loopback "0"
voice_maxgain "5"
voice_avggain "0.5"
voice_scale "1"
voice_fadeouttime "0.1"
voice_profile "0"
voice_showchannels "0"
voice_showincoming "0"
voice_enable "1"
voice_eax "1"
voice_dsound "1"
voice_overdrive "2"
voice_overdrivefadetime "0.4"
voice_recordtofile "0"
voice_inputfromfile "0"
//~~~~~~~ !!!ANOTHER STUPID SETTINGS!!! ~~~~~~~
hud_weapon 0
hud_color "255 255 255"
tracerblue "0.3"
tracergreen "0.3"
tracerred "10"
tracerlength "5"
traceroffset "0"
room_delay "0"
room_dlylp "2"
room_feedback "0.52"
room_left "0.01"
room_lp "0"
room_mod "0"
room_off "1"
room_refl "0.9"
room_rvblp "1"
room_size "0.06"
room_type "18"
//GL SETTINGS
gl_spriteblend "1"
gl_cull "1"
gl_monolights "0"
gl_spriteblend "0"
gl_keeptjunctions "1"
gl_clear "1"
gl_playermip "1"
gl_round_down "3"
gl_wateramp "0"
gl_ztrick "1"
gl_dither "1"
gl_lightholes "1"
gl_overbright "1"
gl_polyoffset "20"
gl_max_size "256"
gl_texturemode "GL_LINEAR_MIPMAP_NEAREST"
//CL SETTINGS
edgefriction "0"
cl_rate "10000"
cl_updaterate "100"
cl_cmdrate "50"
cl_resend "6"
cl_dlmax "128"
cl_allowdownload "1"
cl_allowupload "1"
cl_idealpitchscale "0.8"
cl_needinstanced "0"
cl_download_ingame "1"
cl_gaitestimation "1"
cl_lc "1"
cl_lw "1"
cl_timeout "60"
Cl_upspeed "500"
cl_backspeed "500"
cl_forwardspeed "500"
cl_sidespeed "500"
cl_bob "0"
cl_bobup "0"
cl_bobcycle "0"
cl_showfps "0"
cl_nosmooth "1"
cl_smoothtime "0.1"
cl_vsmoothing "0.05"
cl_pitchup "89"
cl_pitchdown "89"
//EX SETTINGS
ex_interp "0.05"
ex_extrapmax "1.2"
// Graphics
r_decals "0"
r_traceglow "0"
r_dynamic "0"
r_mmx "1"
r_drawentities "1"
r_novis "0"
r_wateralpha "0"
gl_max_size "256"
lambert "1.5"
crosshair "1"
net_graph "0"
cl_autowepswitch "1"
developer 1
alias "+walk" "+speed;cl_forwardspeed 400;cl_sidespeed 400;cl_backspeed 400"
alias "-walk" "-speed;cl_forwardspeed 500;cl_sidespeed 500;cl_backspeed 500"
alias "draw_off" "r_drawviewmodel 0; hud_weapon 1; alias toggle_dweapon draw_on"
alias "draw_on" "r_drawviewmodel 1; hud_weapon 0; alias toggle_dweapon draw_off"
alias "toggle_dweapon" "draw_off"
bind "/" "toggle_dweapon"
alias "+realnames" "loadauthid;+showscores;"
alias "-realnames" "-showscores;unloadauthid"
// LongJump
alias "+lj" "+duck;wait;+jump"
alias "-lj" "-jump;wait;-duck"
// TwoDuck
alias "+fc" "+duck;wait;-duck;wait;+duck"
alias "-fc" "-duck"
// DecentJump
alias "+dj" "+jump; wait; -jump; wait; +jump; wait; -jump; wait; +jump; wait; -jump; wait; +jump; wait; -jump"
alias "-dj" "-jump"
alias "+h0p" "alias _special a;a"
alias "-h0p" "alias _special;-jump"
alias "a" "b;wait; special"
alias "b" "c"
alias "c" "+jump;alias b d"
alias "d" "-jump;alias b c"
alias "+hev_team" "+use; r_drawviewmodel 0 ; +use ; default_fov 130"
alias "-hev_team" "-use; -use ;default_fov 110 ; r_drawviewmodel 1"
alias "ta" "ta1"
alias "ta1" "say ^6:^4); alias ta ta2"
alias "ta2" "say ^3:^1D; alias ta ta3"
alias "ta3" "say ^7»^5:^4D; alias ta ta4"
alias "ta4" "say ^6lol; alias ta ta5"
alias "ta5" "say ^9:^6»; alias ta ta6"
alias "ta6" "say ^4:^2E; alias ta ta7"
alias "ta7" "say ^6^^6^; alias ta ta1"
alias "smile" "smile1"
alias "smile1" "say ^8nice;alias smile smile2"
alias "smile2" "say ^1:);alias smile smile3"
alias "smile3" "say ^n1;alias smile smile4"
alias "smile4" "say ^3:];alias smile smile5"
alias "smile5" "say ^4tzsssss;alias smile smile6"
alias "smile6" "say ^6gg;alias smile smile7"
alias "smile7" "say ^8AIDS;alias smile smile8"
alias "smile8" "say ^2:^4];alias smile smile9"
alias "smile9" "say ^3:^1];alias smile smile10"
alias "smile10" "say ^7:^8];alias smile smile11"
alias "smile11" "say ^4:^2];alias smile smile12"
alias "smile12" "say ^3:^5];alias smile smile13"
alias "smile13" "say ^2:^6];alias smile smile14"
alias "smile14" "say ^1:^5];alias smile smile15"
alias "smile15" "say ^6:^8];alias smile smile16"
alias "smile16" "say ^7:^4];alias smile smile17"
alias "smile17" "say ^1:^3];alias smile smile18"
alias "smile18" "say ^2:^6];alias smile smile19"
alias "smile19" "say ^5:^1];alias smile smile20"
alias "smile20" "say ^3:^8];alias smile smile1"
//~~~~~~~ BINDs ALIASes ~~~~~~~
bind "'" "+realnames"
bind "[" "smile"
bind "]" "ta"
bind "MOUSE3" "+h0p"
bind "SHIFT" "+h0p"
bind "ALT" "+fc;stopsound""
bind "SPACE" "+lj"
bind "e" "+hev_team"
//~~~~~~~ BINDs WEAPON ~~~~~~~
bind "c" "use weapon_crowbar"
bind "z" "slot5"
bind "6" "use weapon_satchel"
bind "3" "use weapon_9mmAR"
bind "4" "use weapon_shotgun"
bind "f" "use weapon_357"
bind "1" "use weapon_crossbow;say_team ^6%l ^7[^1%h^7/^2%a^7];play_team misc/bell.wav"
bind "2" "use weapon_9mmhandgun"
bind "5" "use weapon_rpg"
bind "v" "use weapon_hornetgun"
bind "b" "use weapon_egon"
bind "g" "use weapon_gauss"
bind "MWHEELDOWN" "use weapon_crossbow"
bind "MWHEELUP" "use weapon_rpg"
//~~~~~~~ GENERAL BINDs ~~~~~~~
bind "CAPSLOCK" "+speed"
bind "CTRL" "+duck"
bind "MOUSE3" "+h0p"
bind "TAB" "+showscores"
bind "F5" "snapshot"
bind "F11" "say ^8- Phleabt! has left game!;wait;quit"
bind "HOME" "+commandmenu"
bind "PAUSE" "pause"
bind "F1" "say_team ^6%l ^7[^1%h^7/^2%a^7];play_team misc/bell.wav"
bind "kp_end" ""
bind "kp_downarrow" ""
bind "kp_pgdn" ""
bind "kp_leftarrow" ""
bind "y" "say_team ^2* ^8Dropped ^3%w ^8at ^6%l ^2*;drop;play_close scientist/thiswillhelp.wav"
bind "t" "say_team ^2* ^8Dropped ^3%w ^8at ^6%l ^2*;drop;play_close scientist/thiswillhelp.wav
bind "n" "messagemode"
bind "PGUP" "say ^5Da!;yes"
bind "PGDN" "say ^1Nein!;no"
//~~~~~~~ !!!SETTINGS!!! ~~~~~~~
zoom_sensitivity_ratio "1.3"
brightness "10"
hud_centerid "1"
hud_fastswitch "1"
hud_capturemouse "1"
hud_drawhistory_time "2"
hud_fastswitch "1"
hud_takesshots "1"
hud_weapon "1"
mp_decals "64"
mp_forcerespawn "0"
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
rate "10000"
r_drawviewmodel "1"
fps_max "200"
scr_conspeed "50000"
viewsize "120"
crosshair "1"
con_color "63 255 11"
d_spriteskip "1.000000"
m_filter "1.000000"
m_side "0.8"
m_forward "1"
m_yaw "0.022"
m_pitch "0.022"
sensitivity "7"
// SOUNDs SETTINGS
s_disable_a3d
s_a3d "0"
s_a3d "0.0"
s_automax_distance "30.0"
s_automin_distance "2.0"
s_bloat "2.0"
s_distance "10"
s_doppler "0.0"
s_eax "0.0"
s_leafnum "0"
s_max_distance "1000.0"
s_min_distance "8.0"
s_numpolys "200"
s_polykeep "1000000000"
s_polysize "10000000"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "10"
s_verbwet "0.25"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1"
voice_scale "2"
suitvolume "0.250000"
MP3FadeTime "2.0"
MP3Volume "0"
bgmvolume "1.000000"
room_off "1"
ambient_level "0.1"
bgmvolume "0.3"
s_2dvolume "0.33"
suitvolume "0.3"
volume "0.6"
snd_noextraupdate "1"
voice_loopback "0"
voice_maxgain "5"
voice_avggain "0.5"
voice_scale "1"
voice_fadeouttime "0.1"
voice_profile "0"
voice_showchannels "0"
voice_showincoming "0"
voice_enable "1"
voice_eax "1"
voice_dsound "1"
voice_overdrive "2"
voice_overdrivefadetime "0.4"
voice_recordtofile "0"
voice_inputfromfile "0"
//~~~~~~~ !!!ANOTHER STUPID SETTINGS!!! ~~~~~~~
hud_weapon 0
hud_color "255 255 255"
tracerblue "0.3"
tracergreen "0.3"
tracerred "10"
tracerlength "5"
traceroffset "0"
room_delay "0"
room_dlylp "2"
room_feedback "0.52"
room_left "0.01"
room_lp "0"
room_mod "0"
room_off "1"
room_refl "0.9"
room_rvblp "1"
room_size "0.06"
room_type "18"
//GL SETTINGS
gl_spriteblend "1"
gl_cull "1"
gl_monolights "0"
gl_spriteblend "0"
gl_keeptjunctions "1"
gl_clear "1"
gl_playermip "1"
gl_round_down "3"
gl_wateramp "0"
gl_ztrick "1"
gl_dither "1"
gl_lightholes "1"
gl_overbright "1"
gl_polyoffset "20"
gl_max_size "256"
gl_texturemode "GL_LINEAR_MIPMAP_NEAREST"
//CL SETTINGS
edgefriction "0"
cl_rate "10000"
cl_updaterate "100"
cl_cmdrate "50"
cl_resend "6"
cl_dlmax "128"
cl_allowdownload "1"
cl_allowupload "1"
cl_idealpitchscale "0.8"
cl_needinstanced "0"
cl_download_ingame "1"
cl_gaitestimation "1"
cl_lc "1"
cl_lw "1"
cl_timeout "60"
Cl_upspeed "500"
cl_backspeed "500"
cl_forwardspeed "500"
cl_sidespeed "500"
cl_bob "0"
cl_bobup "0"
cl_bobcycle "0"
cl_showfps "0"
cl_nosmooth "1"
cl_smoothtime "0.1"
cl_vsmoothing "0.05"
cl_pitchup "89"
cl_pitchdown "89"
//EX SETTINGS
ex_interp "0.05"
ex_extrapmax "1.2"
// Graphics
r_decals "0"
r_traceglow "0"
r_dynamic "0"
r_mmx "1"
r_drawentities "1"
r_novis "0"
r_wateralpha "0"
gl_max_size "256"
lambert "1.5"
crosshair "1"
net_graph "0"
cl_autowepswitch "1"
developer 1
Re: Half life cofing
bind "+" "exec halflife.cfg"
//~~~~~~~ ALIASes ~~~~~~~
//Walk
alias "+walk" "+speed; cl_forwardspeed 400; cl_sidespeed 400; cl_backspeed 400"
alias "-walk" "-speed; cl_forwardspeed 500; cl_sidespeed 500; cl_backspeed 500"
bind "alt" "+walk"
// LongJump
alias "+lj" "+duck;wait;+jump"
alias "-lj" "-jump;wait;-duck"
// TwoDuck
alias "+fc" "+duck;wait;-duck;wait;+duck"
alias "-fc" "-duck"
// DecentJump
alias +sbh "alias _special aubh; aubh"
alias -sbh "alias _special slot10"
alias aubh "+jump; wait; -jump; wait; special"
bind "space" "+sbh
//SNIPE
bind "MWHEELDOWN" "snipe"
alias "snipe" "+attack2; wait; -attack2; +attack; wait; -attack;wait; lastinv; lastinv"
// FOV
alias "-fov" "default_fov 115; sensitivity 3.8; developer 1; echo ..::::/Z/o/o/M/ /o/f/f/::::.. ; developer 0"
alias "+fov" "default_fov 55; sensitivity 3.8; developer 1; echo ..::::/Z/O/O/M/ /o/n/::::.. ; developer 0"
bind "SHIFT" "use weapon_crossbow"
bind "CTRL" "+duck"
bind "SPACE" "+sbh"
bind "CAPSLOCK" "+fov"
bind "o" "dem"
bind "F12" "qnextdem"
bind "p" "stop; developer 1;echo Stopped Demo;play fvox/bell.wav; developer 0"
//~~~~~~~ BINDs WEAPON ~~~~~~~
bind "g" "drop"
bind "z" "use weapon_crowbar"
bind "x" "use weapon_9mmhandgun"
bind "3" "use weapon_9mmAR"
bind "4" "use weapon_rpg"
bind "f" "use weapon_shotgun"
bind "6" "use weapon_crowbar"
bind "1" "+fc"
bind "5" "use weapon_satchel"
bind "c" "use weapon_357"
bind "x" "use weapon_hornetgun"
bind "n" "use weapon_tripmine"
bind "v" "use weapon_satchel"
bind "b" "use weapon_handgrenade"
bind "m" "use weapon_snark"
//~~~~~~~ GENERAL BINDs ~~~~~~~
bind "e" "+use"
bind "CTRL" "+duck"
bind "MOUSE3" "+speed"
bind "TAB" "+showscores"
bind "F8" "snapshot"
bind "F11" "+voicerecord"
bind "HOME" "+commandmenu"
bind "PAUSE" "pause"
bind "kp_end" "slot1"
bind "kp_downarrow" "slot2"
bind "kp_pgdn" "say ^1(^3*^8.^3*^1)^0"
bind "kp_leftarrow" "say ^4-^1(^2_^1)^4-^0"
bind "[" "name ^2teylo^6^^4[^1RT^4]^6"
bind "]" "name ^4b^8i^4b^8i^4l^8o^4i^2"
bind "\" "name ^2j^3e^2c^3h^2i^3l^2a^4"
bind "/" "name ^3teylo^1-^2RT^1-^7"
//~~~~~~~ SAYs ~~~~~~~
bind "PGDN" "say_team Dropped weapon for ya m8!; drop"
bind "PGDN" "say_team Dropped weapon %W at =->[%L]<-= take it!;play_team scientist/c1a2_sci_6zomb.wav; drop"
speak "O! Hello Mister Gordon Freeman, shoot some but"
bind "6" "say ^2=^4{^1^^3_^1^^4}^2=^0"
bind "7" "say ^4(^1-^6_^1-^4)^7d^2-.-^7b^4(^1-^6_^1-^4)^0 "
bind "8" "say ^8(^1^^2,,^1^^^0"
bind "9" "say ^8N^1ic^5E ^8he^6ad^3s^4hot^8!!^0"
bind "g" drop
bind "-" "say ^2That was a Big ^1][_,^3(||) ^4][_,^0"
bind "." "say ^5I can't found my ^1drink!!^0"
bind "," "say ^8Ni^1Ce ^2O^6n^4E!!!^0"
bind "=" "say ^1OOOOOOOOOOO!! ^2Yeahhh ^5babyy!!!!!!^0"
bind "AND" "say
//~~~~~~~ !!!SETTINGS!!! ~~~~~~~
adjust_crosshair_color "3;blue"
zoom_sensitivity_ratio "1.3"
brightness "2.2"
gamma "9"
texgamma "0.4"
lightgamma "0"
precache "1"
hud_centerid "1"
hud_fastswitch "1"
hud_capturemouse "1"
hud_drawhistory_time "2"
hud_fastswitch "1"
hud_takesshots "0"
hud_weapon "1"
mp_timelimit "20"
mp_decals "64"
mp_forcerespawn "0"
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
rate "10000"
r_drawviewmodel "1"
fps_max "200"
scr_conspeed "50000"
viewsize "120"
default_fov "100"
crosshair "1"
pushlatency "-500"
con_color "400 400 400"
fastsprites "1"
precache "1"
d_spriteskip "1.000000"
m_filter "1.000000"
m_side "0.8"
m_forward "1"
m_yaw "0.022"
m_pitch "0.022"
sensitivity "5.4"
// SOUNDs SETTINGS
volume "1"
r_shadows "0"
s_usepvs "0"
s_polykeep "0"
s_polysize "0"
bgmbuffer "4096"
s_buffersize "65536"
s_occ_epsilon "0"
snd_noextraupdate "1"
s_automin_distance "2.0"
s_automax_distance "30.0"
//~~~~~~~ !!!ANOTHER STUPID SETTINGS!!! ~~~~~~~
_snd_mixahead "0.1"
traceroffset "100" // Set tracer bullet offset
traceralpha "0.45" // Set tracer bullet alpha component
tracerblue "0.1" // Set tracer bullet blue component
tracergreen "0.7" // Set tracer bullet green component
tracerlength "0.45" // Set tracer bullet length
tracerred "1.3" // Set tracer bullet red component
tracerspeed "6250" // Set tracer bullet speed
room_delay "0"
room_dlylp "2"
room_feedback "0.52"
room_left "0.01"
room_lp "0"
room_mod "0"
room_off "1"
room_refl "0.9"
room_rvblp "1"
room_size "0.06"
room_type "18"
// VOICEs SETTINGS
voice_enable "1"
voice_eax "0"
voice_forcemicrecord "0"
voice_loopback "0"
voice_maxgain "5"
voice_avggain "0.5"
voice_scale "1"
voice_fadeouttime "0.1"
voice_profile "0"
voice_showchannels "0"
voice_showincoming "0"
voice_dsound "0"
voice_overdrive "2"
voice_overdrivefadetime "0.4"
voice_recordtofile "0"
voice_inputfromfile "0"
//GL SETTINGS
gl_cull "1"
gl_monolights "0"
gl_spriteblend "0"
gl_keeptjunctions "1"
gl_clear "1"
gl_playermip "1"
gl_round_down "3"
gl_wateramp "0"
gl_ztrick "1"
gl_dither "1"
gl_lightholes "1"
gl_overbright "1"
gl_smoothmodels "1"
gl_polyoffset "20"
gl_max_size "256"
gl_texturemode "GL_LINEAR_MIPMAP_NEAREST"
//CL SETTINGS
cl_rate "10000"
cl_updaterate "100"
cl_cmdrate "50"
cl_resend "6"
cl_dlmax "128"
cl_allowdownload "1"
cl_allowupload "1"
cl_idealpitchscale "0.8"
cl_needinstanced "0"
cl_download_ingame "1"
cl_gaitestimation "1"
cl_lc "1"
cl_lw "1"
cl_timeout "60"
Cl_upspeed "500"
cl_backspeed "500"
cl_forwardspeed "500"
cl_sidespeed "500"
cl_himodels "1.000000"
cl_nopred "0"
cl_bob "0.01"
cl_bobup "0.5"
cl_bobcycle "0.8"
cl_showfps "1"
cl_nosmooth "1"
cl_smoothtime "0.1"
cl_vsmoothing "0.05"
cl_dynamiccrosshair "0"
cl_crosshair_translucent "1"
cl_crosshair_size "3"
cl_pitchup "89"
cl_pitchdown "89"
//EX SETTINGS
ex_interp "0.05"
ex_maxerrordistance "64"
ex_extrapmax "1.2"
ex_correct "0"
ex_minvelocity "0"
// Graphics
r_decals "0"
r_traceglow "0"
r_dynamic "0"
r_mmx "1"
r_drawentities "1"
r_novis "0"
r_wateralpha "0"
gl_max_size "256"
lightgamma "0"
texgamma "2"
brightness "5"
gamma "5"
lambert "1.5"
crosshair "1"
net_graph "3"
cl_autowepswitch "0"
developer 1
ambient_level "0.1"
ambient_fade "100"
bgmvolume "0"
hisound "1"
loadas8bit "0"
room_off "0"
suitvolume "1"
s_snd_mixahead "0.1"
s_2dvolume "0.88"
s_bloat "2"
s_distance "50"
s_doppler "0.0"
s_geometry "0"
s_occlude "0"
s_occfactor "0.25"
s_leafnum "0"
s_max_distance "1000"
s_min_distance "8"
s_numpolys "200"
s_reverb "1"
s_refdelay "4"
s_reflect "1"
s_refgain "0.42"
s_rolloff "1.0"
s_verbwet "0.25"
s_a3d "1"
s_eax "0"
developer 0
echo __________________________________
echo | Config Loaded ;
echo | ;
echo | Hello teylo ;
echo | ;
echo | Welcome to real world ;
echo |__________________________________;
echo | ;
echo | F3 - Evrocom.net ;
echo | ;
echo | ;
echo | Happy Fraging teylo ! ;
echo | ;
echo |__________________________________;
alias +lj "+duck; wait; wait; +jump"
alias -lj "-jump;-duck"
-------------------------------------
Bine ai venit teylo
Bafta la joc
//~~~~~~~ ALIASes ~~~~~~~
//Walk
alias "+walk" "+speed; cl_forwardspeed 400; cl_sidespeed 400; cl_backspeed 400"
alias "-walk" "-speed; cl_forwardspeed 500; cl_sidespeed 500; cl_backspeed 500"
bind "alt" "+walk"
// LongJump
alias "+lj" "+duck;wait;+jump"
alias "-lj" "-jump;wait;-duck"
// TwoDuck
alias "+fc" "+duck;wait;-duck;wait;+duck"
alias "-fc" "-duck"
// DecentJump
alias +sbh "alias _special aubh; aubh"
alias -sbh "alias _special slot10"
alias aubh "+jump; wait; -jump; wait; special"
bind "space" "+sbh
//SNIPE
bind "MWHEELDOWN" "snipe"
alias "snipe" "+attack2; wait; -attack2; +attack; wait; -attack;wait; lastinv; lastinv"
// FOV
alias "-fov" "default_fov 115; sensitivity 3.8; developer 1; echo ..::::/Z/o/o/M/ /o/f/f/::::.. ; developer 0"
alias "+fov" "default_fov 55; sensitivity 3.8; developer 1; echo ..::::/Z/O/O/M/ /o/n/::::.. ; developer 0"
bind "SHIFT" "use weapon_crossbow"
bind "CTRL" "+duck"
bind "SPACE" "+sbh"
bind "CAPSLOCK" "+fov"
bind "o" "dem"
bind "F12" "qnextdem"
bind "p" "stop; developer 1;echo Stopped Demo;play fvox/bell.wav; developer 0"
//~~~~~~~ BINDs WEAPON ~~~~~~~
bind "g" "drop"
bind "z" "use weapon_crowbar"
bind "x" "use weapon_9mmhandgun"
bind "3" "use weapon_9mmAR"
bind "4" "use weapon_rpg"
bind "f" "use weapon_shotgun"
bind "6" "use weapon_crowbar"
bind "1" "+fc"
bind "5" "use weapon_satchel"
bind "c" "use weapon_357"
bind "x" "use weapon_hornetgun"
bind "n" "use weapon_tripmine"
bind "v" "use weapon_satchel"
bind "b" "use weapon_handgrenade"
bind "m" "use weapon_snark"
//~~~~~~~ GENERAL BINDs ~~~~~~~
bind "e" "+use"
bind "CTRL" "+duck"
bind "MOUSE3" "+speed"
bind "TAB" "+showscores"
bind "F8" "snapshot"
bind "F11" "+voicerecord"
bind "HOME" "+commandmenu"
bind "PAUSE" "pause"
bind "kp_end" "slot1"
bind "kp_downarrow" "slot2"
bind "kp_pgdn" "say ^1(^3*^8.^3*^1)^0"
bind "kp_leftarrow" "say ^4-^1(^2_^1)^4-^0"
bind "[" "name ^2teylo^6^^4[^1RT^4]^6"
bind "]" "name ^4b^8i^4b^8i^4l^8o^4i^2"
bind "\" "name ^2j^3e^2c^3h^2i^3l^2a^4"
bind "/" "name ^3teylo^1-^2RT^1-^7"
//~~~~~~~ SAYs ~~~~~~~
bind "PGDN" "say_team Dropped weapon for ya m8!; drop"
bind "PGDN" "say_team Dropped weapon %W at =->[%L]<-= take it!;play_team scientist/c1a2_sci_6zomb.wav; drop"
speak "O! Hello Mister Gordon Freeman, shoot some but"
bind "6" "say ^2=^4{^1^^3_^1^^4}^2=^0"
bind "7" "say ^4(^1-^6_^1-^4)^7d^2-.-^7b^4(^1-^6_^1-^4)^0 "
bind "8" "say ^8(^1^^2,,^1^^^0"
bind "9" "say ^8N^1ic^5E ^8he^6ad^3s^4hot^8!!^0"
bind "g" drop
bind "-" "say ^2That was a Big ^1][_,^3(||) ^4][_,^0"
bind "." "say ^5I can't found my ^1drink!!^0"
bind "," "say ^8Ni^1Ce ^2O^6n^4E!!!^0"
bind "=" "say ^1OOOOOOOOOOO!! ^2Yeahhh ^5babyy!!!!!!^0"
bind "AND" "say
//~~~~~~~ !!!SETTINGS!!! ~~~~~~~
adjust_crosshair_color "3;blue"
zoom_sensitivity_ratio "1.3"
brightness "2.2"
gamma "9"
texgamma "0.4"
lightgamma "0"
precache "1"
hud_centerid "1"
hud_fastswitch "1"
hud_capturemouse "1"
hud_drawhistory_time "2"
hud_fastswitch "1"
hud_takesshots "0"
hud_weapon "1"
mp_timelimit "20"
mp_decals "64"
mp_forcerespawn "0"
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
rate "10000"
r_drawviewmodel "1"
fps_max "200"
scr_conspeed "50000"
viewsize "120"
default_fov "100"
crosshair "1"
pushlatency "-500"
con_color "400 400 400"
fastsprites "1"
precache "1"
d_spriteskip "1.000000"
m_filter "1.000000"
m_side "0.8"
m_forward "1"
m_yaw "0.022"
m_pitch "0.022"
sensitivity "5.4"
// SOUNDs SETTINGS
volume "1"
r_shadows "0"
s_usepvs "0"
s_polykeep "0"
s_polysize "0"
bgmbuffer "4096"
s_buffersize "65536"
s_occ_epsilon "0"
snd_noextraupdate "1"
s_automin_distance "2.0"
s_automax_distance "30.0"
//~~~~~~~ !!!ANOTHER STUPID SETTINGS!!! ~~~~~~~
_snd_mixahead "0.1"
traceroffset "100" // Set tracer bullet offset
traceralpha "0.45" // Set tracer bullet alpha component
tracerblue "0.1" // Set tracer bullet blue component
tracergreen "0.7" // Set tracer bullet green component
tracerlength "0.45" // Set tracer bullet length
tracerred "1.3" // Set tracer bullet red component
tracerspeed "6250" // Set tracer bullet speed
room_delay "0"
room_dlylp "2"
room_feedback "0.52"
room_left "0.01"
room_lp "0"
room_mod "0"
room_off "1"
room_refl "0.9"
room_rvblp "1"
room_size "0.06"
room_type "18"
// VOICEs SETTINGS
voice_enable "1"
voice_eax "0"
voice_forcemicrecord "0"
voice_loopback "0"
voice_maxgain "5"
voice_avggain "0.5"
voice_scale "1"
voice_fadeouttime "0.1"
voice_profile "0"
voice_showchannels "0"
voice_showincoming "0"
voice_dsound "0"
voice_overdrive "2"
voice_overdrivefadetime "0.4"
voice_recordtofile "0"
voice_inputfromfile "0"
//GL SETTINGS
gl_cull "1"
gl_monolights "0"
gl_spriteblend "0"
gl_keeptjunctions "1"
gl_clear "1"
gl_playermip "1"
gl_round_down "3"
gl_wateramp "0"
gl_ztrick "1"
gl_dither "1"
gl_lightholes "1"
gl_overbright "1"
gl_smoothmodels "1"
gl_polyoffset "20"
gl_max_size "256"
gl_texturemode "GL_LINEAR_MIPMAP_NEAREST"
//CL SETTINGS
cl_rate "10000"
cl_updaterate "100"
cl_cmdrate "50"
cl_resend "6"
cl_dlmax "128"
cl_allowdownload "1"
cl_allowupload "1"
cl_idealpitchscale "0.8"
cl_needinstanced "0"
cl_download_ingame "1"
cl_gaitestimation "1"
cl_lc "1"
cl_lw "1"
cl_timeout "60"
Cl_upspeed "500"
cl_backspeed "500"
cl_forwardspeed "500"
cl_sidespeed "500"
cl_himodels "1.000000"
cl_nopred "0"
cl_bob "0.01"
cl_bobup "0.5"
cl_bobcycle "0.8"
cl_showfps "1"
cl_nosmooth "1"
cl_smoothtime "0.1"
cl_vsmoothing "0.05"
cl_dynamiccrosshair "0"
cl_crosshair_translucent "1"
cl_crosshair_size "3"
cl_pitchup "89"
cl_pitchdown "89"
//EX SETTINGS
ex_interp "0.05"
ex_maxerrordistance "64"
ex_extrapmax "1.2"
ex_correct "0"
ex_minvelocity "0"
// Graphics
r_decals "0"
r_traceglow "0"
r_dynamic "0"
r_mmx "1"
r_drawentities "1"
r_novis "0"
r_wateralpha "0"
gl_max_size "256"
lightgamma "0"
texgamma "2"
brightness "5"
gamma "5"
lambert "1.5"
crosshair "1"
net_graph "3"
cl_autowepswitch "0"
developer 1
ambient_level "0.1"
ambient_fade "100"
bgmvolume "0"
hisound "1"
loadas8bit "0"
room_off "0"
suitvolume "1"
s_snd_mixahead "0.1"
s_2dvolume "0.88"
s_bloat "2"
s_distance "50"
s_doppler "0.0"
s_geometry "0"
s_occlude "0"
s_occfactor "0.25"
s_leafnum "0"
s_max_distance "1000"
s_min_distance "8"
s_numpolys "200"
s_reverb "1"
s_refdelay "4"
s_reflect "1"
s_refgain "0.42"
s_rolloff "1.0"
s_verbwet "0.25"
s_a3d "1"
s_eax "0"
developer 0
echo __________________________________
echo | Config Loaded ;
echo | ;
echo | Hello teylo ;
echo | ;
echo | Welcome to real world ;
echo |__________________________________;
echo | ;
echo | F3 - Evrocom.net ;
echo | ;
echo | ;
echo | Happy Fraging teylo ! ;
echo | ;
echo |__________________________________;
alias +lj "+duck; wait; wait; +jump"
alias -lj "-jump;-duck"
-------------------------------------
Bine ai venit teylo
Bafta la joc
Re: Half life cofing
najpa...de a lui teylo e ceva de capu lui (made by godzila a lui teylo)
in rest a lu versace nu e mare cine stie ce
in rest a lu versace nu e mare cine stie ce
Guest- Guest
WoooW
Imi palace foare mult cfg alu teylo e sooper .Dar numi place ca trebe sam9i aleg armele de pe bila:(
beny1- Posts : 22
Join date : 2010-01-29
Re: Half life cofing
tare dificile si complicate ale voastre....watch this
// duck
alias +climb "+duck;wait;-duck;wait;+duck;wait;"
alias -climb "-duck"
// long jump
alias +lj "+duck;wait;+jump"
alias -lj "-duck;wait;-jump"
// bunny jump
alias +sbh "alias _special aubh; aubh"
alias -sbh "alias _special slot10"
alias aubh "+jump; wait; -jump; wait; special"
//smileyz
// ========================
alias "smile" "smile1"
alias "smile1" "say ^1:^1); alias smile smile2"
alias "smile2" "say ^1:^2); alias smile smile3"
alias "smile3" "say ^1:^3); alias smile smile4"
alias "smile4" "say ^1:^4); alias smile smile5"
alias "smile5" "say ^1:^5); alias smile smile6"
alias "smile6" "say ^1:^6); alias smile smile7"
alias "smile7" "say ^1:^7); alias smile smile8"
alias "smile8" "say ^1:^; alias smile smile9"
alias "smile9" "say ^1:^9); alias smile smile10"
alias "smile10" "say ^2:^1); alias smile smile11"
alias "smile11" "say ^2:^2); alias smile smile12"
alias "smile12" "say ^2:^3); alias smile smile13"
alias "smile13" "say ^2:^4); alias smile smile14
alias "smile14" "say ^2:^5); alias smile smile15
alias "smile15" "say ^2:^6); alias smile smile16
alias "smile16" "say ^2:^7); alias smile smile17
alias "smile17" "say ^2:^; alias smile smile18
alias "smile18" "say ^2:^9); alias smile smile19
alias "smile19" "say ^3:^1); alias smile smile20
alias "smile20" "say ^3:^2); alias smile smile21
alias "smile21" "say ^3:^3); alias smile smile22
alias "smile22" "say ^3:^4); alias smile smile23
alias "smile23" "say ^3:^5); alias smile smile24
alias "smile24" "say ^3:^6); alias smile smile25
alias "smile25" "say ^3:^7); alias smile smile26
alias "smile26" "say ^3:^; alias smile smile27
alias "smile27" "say ^3:^9); alias smile smile28
alias "smile28" "say ^4:^1); alias smile smile29
alias "smile29" "say ^4:^2); alias smile smile30
alias "smile30" "say ^4:^3); alias smile smile31
alias "smile31" "say ^4:^4); alias smile smile32
alias "smile32" "say ^4:^5); alias smile smile33
alias "smile33" "say ^4:^6); alias smile smile34
alias "smile34" "say ^4:^7); alias smile smile35
alias "smile35" "say ^4:^; alias smile smile36
alias "smile36" "say ^4:^9); alias smile smile37
alias "smile37" "say ^5:^1); alias smile smile38
alias "smile38" "say ^5:^2); alias smile smile39
alias "smile39" "say ^5:^3); alias smile smile40
alias "smile40" "say ^5:^4); alias smile smile41
alias "smile41" "say ^5:^5); alias smile smile42
alias "smile42" "say ^5:^6); alias smile smile43
alias "smile43" "say ^5:^7); alias smile smile44
alias "smile44" "say ^5:^; alias smile smile45
alias "smile45" "say ^5:^9); alias smile smile46
alias "smile46" "say ^6:^1); alias smile smile47
alias "smile47" "say ^6:^2); alias smile smile48
alias "smile48" "say ^6:^3); alias smile smile49
alias "smile49" "say ^6:^4); alias smile smile50
alias "smile50" "say ^6:^5); alias smile smile51
alias "smile51" "say ^6:^6); alias smile smile52
alias "smile52" "say ^6:^7); alias smile smile53
alias "smile53" "say ^6:^; alias smile smile54
alias "smile54" "say ^6:^9); alias smile smile55
alias "smile55" "say ^7:^1); alias smile smile56
alias "smile56" "say ^7:^2); alias smile smile57
alias "smile57" "say ^7:^3); alias smile smile58
alias "smile58" "say ^7:^4); alias smile smile59
alias "smile59" "say ^7:^5); alias smile smile60
alias "smile60" "say ^7:^6); alias smile smile61
alias "smile61" "say ^7:^7); alias smile smile62
alias "smile62" "say ^7:^; alias smile smile63
alias "smile63" "say ^7:^9); alias smile smile64
alias "smile64" "say ^8:^1); alias smile smile65
alias "smile65" "say ^8:^2); alias smile smile66
alias "smile66" "say ^8:^3); alias smile smile67
alias "smile67" "say ^8:^4); alias smile smile68
alias "smile68" "say ^8:^5); alias smile smile69
alias "smile69" "say ^8:^6); alias smile smile70
alias "smile70" "say ^8:^7); alias smile smile71
alias "smile71" "say ^8:^; alias smile smile72
alias "smile72" "say ^8:^9); alias smile smile73
alias "smile73" "say ^9:^1); alias smile smile74
alias "smile74" "say ^9:^2); alias smile smile75
alias "smile75" "say ^9:^3); alias smile smile76
alias "smile76" "say ^9:^4); alias smile smile77
alias "smile77" "say ^9:^5); alias smile smile78
alias "smile78" "say ^9:^6); alias smile smile79
alias "smile79" "say ^9:^7); alias smile smile80
alias "smile80" "say ^9:^; alias smile smile81
alias "smile81" "say ^9:^9); alias smile smile1
bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "cancelselect"
bind "ALT" "+lj"
bind "SPACE" "+sbh"
bind "SHIFT" "+sbh"
bind "CTRL" "+climb"
bind "1" "use weapon_crowbar"
bind "2" "use weapon_9mmhandgun"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "0" "say ^1:-^2-^3-^4-^5-^6-^7-^8-^9-^1-^2-^3-^4-^5-^6-^7-^8-^9-^1-^2-^3-^4-^5-^6-^7-^8-^9-^1-^2-^3-^4-^5-^6-^7-^5-)"
bind "[" "say ]_, {()} ]_,"
bind "a" "+moveleft"
bind "c" "weapon_crossbow"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "use weapon_gauss"
bind "g" "drop"
bind "h" "say ^8Nice!!!"
bind "j" "say ^8Wellcome!!!"
bind "k" "say =^_^="
bind "l" "say >.<'"
bind "o" "say o.O"
bind "p" "say xD"
bind "q" "weapon_9mmAR"
bind "r" "+reload"
bind "s" "+back"
bind "t" "weapon_hornetgun"
bind "u" "messagemode2"
bind "v" "weapon_egon"
bind "w" "+forward"
bind "x" "use weapon_rpg"
bind "y" "messagemode"
bind "z" "use weapon_shotgun"
bind "~" "toggleconsole"
bind "-" "say ^1lucky ^8bastard!"
bind "=" "say ^1lucky ^8bitch!"
bind "\" "say ^4Apa trece, ^7Pietrele raman!"
bind "F1" "name |bK|^Robby"
bind "F2" "say timeleft;say nextmap"
bind "F3" "spectate"
bind "F4" "say ^11^22^33^44^55^66^77^88^99"
bind "F5" "say ^4JITAAAAAAA!"
bind "F11" "say ^1CONNECTION CLOSED BY FBI!!!;wait;disconnect"
bind "F12" "say ^1CONNECTION CLOSED BY FBI!!!;wait;quit"
bind "CAPSLOCK" "use weapon_357"
bind "MWHEELDOWN" "smile""
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "MOUSE3" "smile"
crosshair "1"
default_fov "115"
hud_centerid "1"
sensitivity "6"
skin "robo"
restu nu conteaza tot felu de comentzi neimportante :)
simplu si imi fac treaba cu el:>
// duck
alias +climb "+duck;wait;-duck;wait;+duck;wait;"
alias -climb "-duck"
// long jump
alias +lj "+duck;wait;+jump"
alias -lj "-duck;wait;-jump"
// bunny jump
alias +sbh "alias _special aubh; aubh"
alias -sbh "alias _special slot10"
alias aubh "+jump; wait; -jump; wait; special"
//smileyz
// ========================
alias "smile" "smile1"
alias "smile1" "say ^1:^1); alias smile smile2"
alias "smile2" "say ^1:^2); alias smile smile3"
alias "smile3" "say ^1:^3); alias smile smile4"
alias "smile4" "say ^1:^4); alias smile smile5"
alias "smile5" "say ^1:^5); alias smile smile6"
alias "smile6" "say ^1:^6); alias smile smile7"
alias "smile7" "say ^1:^7); alias smile smile8"
alias "smile8" "say ^1:^; alias smile smile9"
alias "smile9" "say ^1:^9); alias smile smile10"
alias "smile10" "say ^2:^1); alias smile smile11"
alias "smile11" "say ^2:^2); alias smile smile12"
alias "smile12" "say ^2:^3); alias smile smile13"
alias "smile13" "say ^2:^4); alias smile smile14
alias "smile14" "say ^2:^5); alias smile smile15
alias "smile15" "say ^2:^6); alias smile smile16
alias "smile16" "say ^2:^7); alias smile smile17
alias "smile17" "say ^2:^; alias smile smile18
alias "smile18" "say ^2:^9); alias smile smile19
alias "smile19" "say ^3:^1); alias smile smile20
alias "smile20" "say ^3:^2); alias smile smile21
alias "smile21" "say ^3:^3); alias smile smile22
alias "smile22" "say ^3:^4); alias smile smile23
alias "smile23" "say ^3:^5); alias smile smile24
alias "smile24" "say ^3:^6); alias smile smile25
alias "smile25" "say ^3:^7); alias smile smile26
alias "smile26" "say ^3:^; alias smile smile27
alias "smile27" "say ^3:^9); alias smile smile28
alias "smile28" "say ^4:^1); alias smile smile29
alias "smile29" "say ^4:^2); alias smile smile30
alias "smile30" "say ^4:^3); alias smile smile31
alias "smile31" "say ^4:^4); alias smile smile32
alias "smile32" "say ^4:^5); alias smile smile33
alias "smile33" "say ^4:^6); alias smile smile34
alias "smile34" "say ^4:^7); alias smile smile35
alias "smile35" "say ^4:^; alias smile smile36
alias "smile36" "say ^4:^9); alias smile smile37
alias "smile37" "say ^5:^1); alias smile smile38
alias "smile38" "say ^5:^2); alias smile smile39
alias "smile39" "say ^5:^3); alias smile smile40
alias "smile40" "say ^5:^4); alias smile smile41
alias "smile41" "say ^5:^5); alias smile smile42
alias "smile42" "say ^5:^6); alias smile smile43
alias "smile43" "say ^5:^7); alias smile smile44
alias "smile44" "say ^5:^; alias smile smile45
alias "smile45" "say ^5:^9); alias smile smile46
alias "smile46" "say ^6:^1); alias smile smile47
alias "smile47" "say ^6:^2); alias smile smile48
alias "smile48" "say ^6:^3); alias smile smile49
alias "smile49" "say ^6:^4); alias smile smile50
alias "smile50" "say ^6:^5); alias smile smile51
alias "smile51" "say ^6:^6); alias smile smile52
alias "smile52" "say ^6:^7); alias smile smile53
alias "smile53" "say ^6:^; alias smile smile54
alias "smile54" "say ^6:^9); alias smile smile55
alias "smile55" "say ^7:^1); alias smile smile56
alias "smile56" "say ^7:^2); alias smile smile57
alias "smile57" "say ^7:^3); alias smile smile58
alias "smile58" "say ^7:^4); alias smile smile59
alias "smile59" "say ^7:^5); alias smile smile60
alias "smile60" "say ^7:^6); alias smile smile61
alias "smile61" "say ^7:^7); alias smile smile62
alias "smile62" "say ^7:^; alias smile smile63
alias "smile63" "say ^7:^9); alias smile smile64
alias "smile64" "say ^8:^1); alias smile smile65
alias "smile65" "say ^8:^2); alias smile smile66
alias "smile66" "say ^8:^3); alias smile smile67
alias "smile67" "say ^8:^4); alias smile smile68
alias "smile68" "say ^8:^5); alias smile smile69
alias "smile69" "say ^8:^6); alias smile smile70
alias "smile70" "say ^8:^7); alias smile smile71
alias "smile71" "say ^8:^; alias smile smile72
alias "smile72" "say ^8:^9); alias smile smile73
alias "smile73" "say ^9:^1); alias smile smile74
alias "smile74" "say ^9:^2); alias smile smile75
alias "smile75" "say ^9:^3); alias smile smile76
alias "smile76" "say ^9:^4); alias smile smile77
alias "smile77" "say ^9:^5); alias smile smile78
alias "smile78" "say ^9:^6); alias smile smile79
alias "smile79" "say ^9:^7); alias smile smile80
alias "smile80" "say ^9:^; alias smile smile81
alias "smile81" "say ^9:^9); alias smile smile1
bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "cancelselect"
bind "ALT" "+lj"
bind "SPACE" "+sbh"
bind "SHIFT" "+sbh"
bind "CTRL" "+climb"
bind "1" "use weapon_crowbar"
bind "2" "use weapon_9mmhandgun"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "0" "say ^1:-^2-^3-^4-^5-^6-^7-^8-^9-^1-^2-^3-^4-^5-^6-^7-^8-^9-^1-^2-^3-^4-^5-^6-^7-^8-^9-^1-^2-^3-^4-^5-^6-^7-^5-)"
bind "[" "say ]_, {()} ]_,"
bind "a" "+moveleft"
bind "c" "weapon_crossbow"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "use weapon_gauss"
bind "g" "drop"
bind "h" "say ^8Nice!!!"
bind "j" "say ^8Wellcome!!!"
bind "k" "say =^_^="
bind "l" "say >.<'"
bind "o" "say o.O"
bind "p" "say xD"
bind "q" "weapon_9mmAR"
bind "r" "+reload"
bind "s" "+back"
bind "t" "weapon_hornetgun"
bind "u" "messagemode2"
bind "v" "weapon_egon"
bind "w" "+forward"
bind "x" "use weapon_rpg"
bind "y" "messagemode"
bind "z" "use weapon_shotgun"
bind "~" "toggleconsole"
bind "-" "say ^1lucky ^8bastard!"
bind "=" "say ^1lucky ^8bitch!"
bind "\" "say ^4Apa trece, ^7Pietrele raman!"
bind "F1" "name |bK|^Robby"
bind "F2" "say timeleft;say nextmap"
bind "F3" "spectate"
bind "F4" "say ^11^22^33^44^55^66^77^88^99"
bind "F5" "say ^4JITAAAAAAA!"
bind "F11" "say ^1CONNECTION CLOSED BY FBI!!!;wait;disconnect"
bind "F12" "say ^1CONNECTION CLOSED BY FBI!!!;wait;quit"
bind "CAPSLOCK" "use weapon_357"
bind "MWHEELDOWN" "smile""
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "MOUSE3" "smile"
crosshair "1"
default_fov "115"
hud_centerid "1"
sensitivity "6"
skin "robo"
restu nu conteaza tot felu de comentzi neimportante :)
simplu si imi fac treaba cu el:>
robinek- Scoala de hl
- Posts : 116
Join date : 2009-03-09
Age : 30
Location : bucuresti
Similar topics
» Half Life Crosshairs(TINTA)
» Half Life ilogic group&aG
» Triplesix Half-Life High Definiton Pack
» ANUNT IMPORTANT HALF ORIGINAL LA DOAR 1.6 EURO !!!!!
» Half Life ilogic group&aG
» Triplesix Half-Life High Definiton Pack
» ANUNT IMPORTANT HALF ORIGINAL LA DOAR 1.6 EURO !!!!!
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum