confinguri cs

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confinguri cs

Post  versace on Sun Jan 31, 2010 2:55 pm

----------------------------bind-----------------------------------

bind "TAB" "+showscores;"
bind "ENTER" "+attack"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+jumpd"
bind "'" "+moveup"
bind "+" "sizeup"
bind "," "buyammo1"
bind "-" "admin_restart 1;amx_restart 1"
bind "." "buyammo2"
bind "/" "say pozele la id adi_4ever93 "
bind ")" "say ---====Re ALLzzzzz====---"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "" "+mlook"
bind "=" "sizeup"
bind "[" "say /top15"
bind "]" "say no cave/// no weapons in the house// slay, kick, ban!!!!"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "b" "buy"
bind "d" "+moveright;"
bind "e" "+use"
bind "f" "weapon_flashbang"
bind "g" "drop"
bind "h" "+commandmenu"
bind "i" "showbriefing"
bind "j" "+voicerecord"
bind "k" "+voicerecord"
bind "c" "say /timeleft;say timeleft"
bind "z" "say /nextmap;say nextmap"
bind "l" "say pentru mesaj private player scrii cu say_team @ (mi-a murit pisica)"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "o" "buyequip"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "w" "+forward"
bind "v" "say /rank"
bind "y" "messagemode"
bind "p" "say /top10;say /top15"
bind "~" "toggleconsole"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "+strafe"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "'" "say tero BMB!!!!"
bind "\" "say Ct no rush First minute!!!tero pune bmb or slay, kick, ban"
bind "F7" "load quick"
bind "F9" "+showscores"
bind "F10" "host_framerate 0.0000001"
bind "F11" "host_framerate 0"
bind "F12" "host_framerate 0.1"
bind "INS" "+klook"
bind "PGDN" "+lookdown"
bind "PGUP" "+lookup"
bind "HOME" "exec server.cfg"
bind "END" "centerview"
bind "MWHEELDOWN" "buyammo1"
bind "MWHEELUP" "buyammo2"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "MOUSE3" "buyequip"
bind "MOUSE4" "weapon_smokegrenade"
bind "PAUSE" "pause"

//--------( Setari pentru Arme )--------------------------------------------
// ZZZZZZZZZZZZZZZZZZZZZZ

bind "KP_rightarrow" "mp5;primammo;hegren;"
bind "KP_5" "primammo;defuser;vesthelm;hegren;flash;secammo;fla sh;sgren;"
bind "KP_leftarrow" "aug;sg552;primammo;"
bind "KP_PgDn" "awp;magnum;primammo;"
bind "KP_downarrow" "deagle;secammo;"
bind "KP_END" "m4a1;ak47;primammo;"
bind "KP_Home" "sg552;aug;primammo;"
//----------------------------------------
_cl_autowepswitch "0"
_snd_mixahead "0.1"
ati_npatch "1.0"
ati_subdiv "2.0"
bottomcolor "6"
brightness "1"
------------------------------CL-----------------------------------

cl_allowdownload "1"
cl_allowupload "1"
cl_backspeed "32000"
cl_cmdbackup "2"
cl_cmdrate "101"
cl_corpsestay "600.000000"
cl_crosshair_color "250 250 50"
cl_crosshair_translucent "1"
cl_crosshair_size "small"
cl_dlmax "80"
cl_download_ingame "1"
cl_dynamiccrosshair "1"
cl_forwardspeed "32000"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_lc "1"
cl_logocolor "#Valve_Orange"
cl_logofile "lambda"
cl_lw "1"
cl_minmodels "0"
cl_radartype "1"
cl_righthand "1"
cl_shadows "1"
cl_timeout "35"
cl_updaterate "35"
cl_vsmoothing "0.05"
cl_weather "1"
cl_bobcycle "1"
cl_dynamiccroshair "1"
cl_sidespeed "32000"
cl_yawspeed "32000"

------------------------------Tinta si fps-----------------------------------

con_color "255+255+0"
console "1.000000"
crosshair "1.000000"
fastsprites "0"
fps_max "100"
fps_modem "100"
gamma "4"
alias fpdis fpsd1
alias fpsd1 "cl_showfps 1; alias fpdis fpsd2"
alias fpsd2 "cl_showfps 0; net_graph 3; alias fpdis fpsd3"
alias fpsd3 "net_graph 2; alias fpdis fpsd4"
alias fpsd4 "net_graph 1; alias fpdis fpsd5"
alias fpsd5 "net_graph 0; alias fpdis fpsd1"
//bind delete "fpdis"



-------------------------GL---------------------------------

gl_monolights "0"
gl_flipmatrix "0"
gl_overbright "0"
gl_polyoffset "0.1"
gl_max_size "512"
gl_cull "1"
gl_dither "1"
gl_picmip "1"
gl_spriteblend "0"
gl_keeptjunctions "0"
gl_affinemodels "0"
gl_playermip "5"
gl_dither "1"
gl_wateramp "0"
gl_lightholes "0"
gl_reporttjunctions "0"

-------------------------GL---------------------------------

hisound "1"
hpk_maxsize "4"
hud_capturemouse "1"
hud_centerid "1"
hud_draw "1"
hud_fastswitch "1"
hud_saytext_internal "1"
hud_takesshots "0"
joystick "0"
lookspring "0.000000"
lookstrafe "0.000000"
m_filter "0"
m_forward "1"
m_pitch "0.022"
m_side "0.8"
m_yaw "0.022"
model "gordon"
mp_decals "300.000000"
net_graph "3"
net_graphpos "1"
net_scale "5"
r_bmodelhighfrac "5.0"
r_detailtextures "0"
s_a3d "0.0"
s_automax_distance "30"
s_automin_distance "2"
s_bloat "2.0"
s_distance "60"
s_doppler "0.0"
s_eax "0.0"
s_leafnum "0"
s_max_distance "10000"
s_min_distance "3"
s_numpolys "200"
s_polykeep "1000000000"
s_polysize "10000000"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "1.0"
s_verbwet "0.25"
sensitivity "2.0"
skin ""
// _________________
//--------( Culoarea Tintei )---------------------
// ZZZZZZZZZZZZZZZZZ

developer 1
alias "ccolor" "adjust_crosshair;echo - Red Crosshair Loaded;bind F10 ccolor2"
alias "ccolor2" "adjust_crosshair;echo - Purple Crosshair Loaded;bind F10 ccolor3"
alias "ccolor3" "adjust_crosshair;echo - Yellow Crosshair Loaded;bind F10 ccolor4"
alias "ccolor4" "adjust_crosshair;echo - White Crosshair Loaded;bind F10 ccolor5"
alias "ccolor5" "adjust_crosshair;echo - yellow crosshair Loaded;bind F10 ccolor"




// _________________
//--------(Aliasuri )---------------------
// ZZZZZZZZZZZZZZZZZ

alias "z" "admin_who"
alias "x" "admin_userlist"
alias "c" "amx_who"
alias "v" "admin_showip;amx_showip"
alias "p" "ping"
alias "s" "exec server.cfg"
alias "r" "admin_restart 1;amx_restart 1"
alias "d2" "admin_map de_dust2;amx_map de_dust2"

// ____________________
//--------( Culoarea Scrisului )----------
// ZZZZZZZZZZZZZZZZZZZZ
alias green "con_color 0+255+0;say_team Green Color"
alias red "con_color 255+0+0;say_team Red Color"
alias yellow "con_color 255+255+0;say_team Yellow Color"
alias blue "con_color 0+0+255;say_team Blue Color"
alias orange "con_color 255+165+0;say_team Orange Color"
alias white "con_color 255+255+255;say_team White Color"
alias black "con_color 0+0+0;say_team Black Color"
alias color "cl1"
alias cl1 "green; alias color cl2"
alias cl2 "red; alias color cl3"
alias cl3 "yellow; alias color cl4"
alias cl4 "blue; alias color cl5"
alias cl5 "orange; alias color cl6"
alias cl6 "white; alias color cl7"
alias cl7 "black; alias color cl1"

bind F11 "color"

spec_autodirector_internal "1"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "2"
spec_pip "0"
sv_aim "0"
sv_voiceenable "1"
topcolor "30"
viewsize "110"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1"
voice_scale "2"
volume "0.170000"
bgmvolume "0"
MP3Volume "0.8"
MP3FadeTime "2.0"
suitvolume "0.250000"
setinfo _pgl "6281794"
//----------------------------------------------------------//
name "hua"
setinfo _pass "hua"

+mlook
+jlook
bind "SPACE" "+bhop"
alias +bhop "alias _special @bhop;@bhop"
alias -bhop "alias _special"
alias @bhop "special;wait;+jump;wait;-jump"

//--Silent-Defuse--\\
alias +silentdefuse "+use; wait; -use; wait; +use; wait; -use; wait; +use"
alias -silentdefuse "-use"
bind "e" +silentdefuse

//--Airaccelerate jump--\\
Alias +sjmp "alias _special smp2;smp2;smp2"
alias -sjmp "alias _special"
alias smp2 "+forward;wait;-forward;+back;wait;+jump;wait;-jump;-back;wait;special;"

bind x "+sjmp"


//--Airaccelerate jump--\\

Alias +sjmp "alias _special smp2;smp2;smp2"
alias -sjmp "alias _special"
alias smp2 "+forward;wait;-forward;+back;wait;+jump;wait;-jump;-back;wait;special;"

bind x "+sjmp"

volume 1
play vox/activated
ww
play fvox/activated
volume 1
-----------------------------------------------------------------------
//SilentWalk
alias fasted1 "d1;echo FastWalking: Enabled;d9"
alias fasted0 "d1;echo FastWalking: Disabled;d9"
alias wwclwed1 "d1;echo AntiWWCL Walking: Enabled;d9"
alias wwclwed0 "d1;echo AntiWWCL Walking: Disabled;d9"
alias wwclw_0 "bind shift +swalk;alias wwclw_ echo wwclw_ is : 0;alias wwclw_t wwclw_1;alias wwclwstatus wwclwed1"
alias wwclw_1 "bind shift +wwclswalk;alias wwclw_ echo wwclw_ is : 1;alias wwclw_t wwclw_0;alias wwclwstatus wwclwed0"
alias fastwalk_1 "ex_maxspeed 999999;wait;ex_maxaccel 999999;wait;cl_movespeedkey 0.52;alias fastwalk_ echo fastwalk_ is : 1;alias fastwalk_t fastwalk_0;alias faststatus fasted1"
alias fastwalk_0 "ex_maxspeed 750;wait;ex_maxaccel 2000;wait;cl_movespeedkey 0.52;alias fastwalk_ echo fastwalk_ is : 0;alias fastwalk_t fastwalk_1;alias faststatus fasted0"
alias +wwclswalk "+speed"
alias -wwclswalk "-speed"
alias +swalk "fastwalk_0;+speed"
alias -swalk "fastwalk_1;-speed"
bind shift "+swalk"
alias walkview "swalkon"
alias swalkon "bind shift +swalk;echo Silent Walk : Enabled !;alias walkview swalkoff"
alias swalkoff "bind shift +speed;echo Silent Walk : Disabled !;alias walkview swalkon"
//END Of Silentwalk


// blood
alias bloodon ".gl_polyoffset -0.001;.precache 1;.max_shells 0;.max_smokepuffs 0;.fastsprites 0;.mp_decals 1000;.r_decals 1000;bloodon2"
alias bloodon2 ".violence_ablood 1;.violence_agibs 1;.violence_hblood 1;.violence_hgibs 1"

alias blood1 "blood 2;bloodon;init blood blood1"
alias blood2 "blood 5;bloodon;init blood blood2"
alias blood3 "blood 15;bloodon;init blood blood3"

// needed for auto weapon switch
#hud_fastswitch 1


// --= ( Console Talism4n) =--
// ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
scr_conspeed "999999999999999999999999"

console "1"
crosshair "1"
adjust_crosshair
adjust_crosshair
adjust_crosshair
adjust_crosshair
lookstrafe "0.000000"
lookspring "0.000000"
m_pitch "0.022000"
m_yaw "0.022"
m_forward "1"
m_side "0.6"
m_filter "1"
team ""
model "gordon"
skin ""
topcolor "300"
bottomcolor "6"
hpk_maxsize "3"
viewsize "110.0000"
suitvolume "0.250000"
_snd_mixahead "0.1"
developer "1"
gunsmoke "0"
con_color "999 999 999"

// _________________
// --= ( Volume Talism4n) =--
// ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

volume "0.2"
suitvolume "0.26000"
hisound "1.00000"
bgmvolume "1.000000"
_snd_mixahead "0.1"
s_rolloff "1.0"
s_doppler "0.0"
s_distance "60"
s_automin_distance "2.0"
s_automax_distance "30.0"
s_min_distance "8.0"
s_max_distance "1000.0"
s_leafnum "0"
s_refgain "0.4"
s_refdelay "4"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "200"
s_bloat "2.0"
s_verbwet "0.25"
s_a3d "0.000000"
s_eax "0.000000"

// _________________
// --= ( Graphic Talism4n) =--
// ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
gamma "231"
texgamma "2"
brightness "2"
violence_ablood "1"
violence_agibs "0"
violence_hblood "1"
violence_hgibs "0"
max_shells "1"
max_smokepuffs "0"
gl_affinemodels "10"
gl_dither "6"
gl_d3dflip "6"
gl_dynamic "4"
gl_polyoffset "9991"
gl_overbright "1"
gl_flipmatrix "0"
gl_keeptjunctions "2"
gl_lightholes "2"
gl_monolights "2"
gl_palette_tex "2"
gl_max_size "128"
gl_alphamin "4.25"
gl_cull "1"
gl_picmip "0.75"
gl_playermip "10"
gl_round_down "9"
gl_spriteblend "4"
gl_smoothmodels "5"
gl_texsort "5"
gl_ztrick "1"
gl_wateramp "0"
gl_clear "1"
gl_texturemode GL_LINEAR_MIPMAP_NEAREST

// --= (Netgraph Talism4n) =--
// ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
net_graph "3"
net_scale "5"
net_graphpos "1"
net_graphwidth "140"
net_graphpos "1"

bind "KP_Enter" "say_team gg TeaM"



developer 1
echo Contact me on: adi_4ever93
echo
echo
echo
echo " +--^----------,--------,-----,----------------------^-| ____"
echo " | ||||||||| `--------' | O |____\"
echo " `+---------------------------^------------------------|"
echo " `\_,---------,---------,--------------'"
echo " / XXXXXX /\| () /'"
echo " / XXXXXX / ------'"
echo " / XXXXXX /"
echo " / XXXXXX /" Just The Best Gun !
echo " / XXXXXX /"
echo " (________("
echo
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=++=+=+=+=+=+=+=+
echo By Talism4n-=(c) 2009 Talism4n =- +
echo
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=++=+=+=+=+=+=+=+
echo
echo
echo Contact me on: adi_4ever93

developer 1






exec userconfig.cfg
avatar
versace
Scoala de hl
Scoala de hl

Posts : 103
Join date : 2008-12-29
Location : Dr.Tr.Severin

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Re: confinguri cs

Post  versace on Sun Jan 31, 2010 2:57 pm

// This file is overwritten whenever you change your user settings in the game.
// Add custom configurations to the file "userconfig.cfg".

unbindall
bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+jump"
bind "'" "say @g atentie !!! limbajul indecent se pedepseste !!!"
bind "+" "cl_righthand 1"
bind "," "buyammo1"
bind "-" "cl_righthand 0"
bind "." "buyammo2"
bind "/" "+movedown"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "=" "cl_righthand 1"
bind "[" "invprev"
bind "\" "say @r teRro a venit timpul sa plantati bombitZa!!!"
bind "]" "amx_say Daca va palce sv nu uitati sa adaugati la favorit : slayer-cs.idle.ro"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "radio3"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "ejaculate"
bind "g" "drop"
bind "i" "stopsound"
bind "j" "cheer"
bind "k" "+voicerecord"
bind "l" "showbriefing"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "o" "buyequip"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "radio1"
bind "~" "toggleconsole"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "+strafe"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "F1" "ak47;primammo;vesthelm;hegren;flash;flash;"
bind "F2" "m4a1;primammo;vesthelm;hegren;flash;defuser;flash"
bind "F3" "awp;hegren;vesthelm;flash;defuser;flash;primammo;"
bind "F4" "deagle;secammo;hegren"
bind "F5" "snapshot"
bind "F9" "say timeleft"
bind "F10" "say thetime"
bind "F11" "say /rank"
bind "F12" "load quick"
bind "INS" "+klook"
bind "PGDN" "+lookdown"
bind "PGUP" "+lookup"
bind "END" "centerview"
bind "MWHEELDOWN" "+duck"
bind "MWHEELUP" "+jump"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "PAUSE" "pause"
bind "alt" "+duck; wait; -duck; wait"
bind "SPACE" "+bhop"
alias +bhop "alias _special @bhop;@bhop"
alias -bhop "alias _special"
alias @bhop "special;wait;+jump;wait;-jump"

_cl_autowepswitch "1"
_snd_mixahead "0.1"
ati_npatch "0"
ati_subdiv "0"
bgmvolume "0.000000"
bottomcolor "6"
brightness "5"
cl_allowdownload "1"
cl_allowupload "1"
cl_backspeed "400"
cl_cmdbackup "2"
cl_cmdrate "51"
cl_corpsestay "0.000000"
cl_crosshair_color "50 250 50"
cl_crosshair_size "small"
cl_crosshair_translucent "0"
cl_dlmax "80"
cl_download_ingame "1"
cl_dynamiccrosshair "0"
cl_forwardspeed "400"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_lc "1"
cl_logocolor "#Valve_green"
cl_logofile "v_1"
cl_lw "1"
cl_minmodels "1"
cl_radartype "1"
cl_righthand "1"
cl_shadows "0"
cl_timeout "60"
cl_updaterate "100"
cl_vsmoothing "0.05"
cl_weather "1"
rate "25000"
cl_cmdrate "101"
cl_updaterate "101"
ex_interp "0"
voice_avggain "0"
voice_enable "0"
voice_loopback "0"
voice_maxgain "0"
voice_modenable "0.000000"
voice_overdrive "0"
voice_overdrivefadetime "0"
voice_recordtofile "0"
voice_scale "0.000000"
r_bmodelhighfrac "0"
r_decals "0"
r_detailtextures "0"
r_dynamic "0"
r_lightmap "0"
r_mirroralpha "0"
r_mmx "1"
r_norefresh "0"
r_shadows "0"
r_traceglow "0"
cl_allowdownload "1"
cl_backspeed "400"
cl_corpsestay "0"
cl_dynamiclights "0"
cl_forwardspeed "400"
cl_gaitestimation "1"
cl_gibcount "0"
cl_himodels "0"
cl_lc "1"
cl_lw "1"
cl_nopred "0"
cl_observercrosshair "1"
cl_particlefx "0"
cl_pitchdown "89"
cl_pitchup "89"
cl_rate "9999"
cl_resend "0"
cl_shadows "0"
cl_solid_players "1"
cl_weather "0"
cl_minmodels "1"
violence_ablood "1"
violence_agibs "0"
violence_hblood "1"
violence_hgibs "0"
gl_affinemodels "0"
gl_alphamin "0.25"
gl_clear "0"
gl_cull "1"
gl_dither "1"
gl_keeptjunctions "0"
gl_lightholes "0"
gl_max_size "256"
gl_monolights "0"
gl_palette_tex "0"
gl_picmip "0"
gl_playermip "2"
gl_polyoffset "0.1"
gl_reporttjunctions "0"
gl_round_down "3"
gl_smoothmodels "0"
gl_texsort "1"
gl_wateramp "0"
gl_ztrick "1"
s_a3d "0"
s_automax_distance "30.0"
s_automin_distance "2.0"
s_distance "60"
s_doppler "0.0"
s_eax "0.000000"
s_leafnum "0"
s_max_distance "1000.0"
s_min_distance "8.0"
s_occ_epsilon "0"
s_occfactor "0"
s_polykeep "0"
s_polysize "0"
s_reverb "0"
s_rolloff "1.0"
s_usepvs "0"
sv_voiceenable "0"
ati_npatch "0"
ati_subdiv "0"
m_filter "0"
m_pitch "0.022000"
tracerred "0"
traceralpha "0"
max_shells "0"
max_smokepuffs "0"
ex_maxerrordistance "0"
_detailtexturessupported "0"
ambient_fade "0"
console "1"
crosshair "1.000000"
d_spriteskip "0"
developer "0"
fastsprites "2"
gunsmoke "0"
hud_centerid "1"
joystick "0"
loadas8bit "1"
mp_decals "0"
precache "1"
sv_aim "0"
tripplebuffer "0"
vid_nopageflip "0"
vid_wait "0"
viewsize "120"
con_color "255 255 255"
console "1.000000"
crosshair "1.000000"
fastsprites "1"
fps_max "100"
fps_modem "101"
gamma "3"
gl_dither "1"
gl_flipmatrix "0"
gl_fog "0"
gl_monolights "0"
gl_overbright "1"
gl_polyoffset "0.1"
hisound "1"
hpk_maxsize "1"
hud_capturemouse "1"
hud_centerid "1"
hud_draw "1"
hud_fastswitch "1"
hud_saytext_internal "1"
hud_takesshots "0"
joystick "0"
lookspring "0.000000"
lookstrafe "0.000000"
m_filter "0"
m_forward "1"
m_pitch "0.022"
m_side "0.8"
m_yaw "0.022"
model "gordon"
MP3FadeTime "2.0"
MP3Volume "0.5"
mp_decals "300.000000"
name "WzZy"
net_graph "3"
net_graphpos "1"
net_scale "5"
r_bmodelhighfrac "5.0"
r_detailtextures "0"
s_a3d "0.0"
s_automax_distance "30.0"
s_automin_distance "2.0"
s_bloat "2.0"
s_distance "60"
s_doppler "0.0"
s_eax "0.0"
s_leafnum "0"
s_max_distance "1000.0"
s_min_distance "8.0"
s_numpolys "200"
s_polykeep "1000000000"
s_polysize "10000000"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "1.0"
s_verbwet "0.25"
sensitivity "3.9"
skin ""
spec_autodirector_internal "1"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "4"
spec_pip "0"
suitvolume "1"
sv_aim "0"
sv_voiceenable "0"
team ""
topcolor "30"
viewsize "120"
voice_enable "0"
voice_forcemicrecord "0"
voice_modenable "0"
voice_scale "0"
volume "1"
setinfo "_pw" "irina"
setinfo "lang" "ro"
setinfo "_gg" "ionut"
setinfo "_zombie" "irinaa"
setinfo "_dm" "ionut"
setinfo "dm" "0"
setinfo "_vgui_menus" "1"
setinfo "_ah" "0"
+mlook
+jlook

cl_updaterate "101"

cl_cmdrate "101"

fps_max "101"

rate "25000"

exec userconfig.cfg
avatar
versace
Scoala de hl
Scoala de hl

Posts : 103
Join date : 2008-12-29
Location : Dr.Tr.Severin

View user profile http://teylo.forumgratuit.ro/

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Re: confinguri cs

Post  versace on Sun Jan 31, 2010 2:58 pm

// [for use only with CounterStrike 1.6 Steam/NoSteam]

// General Buy yANY
//----------------------------------------------------------------------------------------------------------------------------------
//

alias ms1 "menuselect 1"
alias ms2 "menuselect 2"
alias ms3 "menuselect 3"
alias ms4 "menuselect 4"
alias ms5 "menuselect 5"
alias ms6 "menuselect 6"
alias ms7 "menuselect 7"
alias ms8 "menuselect 8"

alias "w1" "wait"
alias "w2" "wait;wait"
alias "w3" "wait;wait;wait"
alias "w4" "wait;wait;wait;wait"
alias "w5" "wait;wait;wait;wait;wait"
alias "w6" "wait;wait;wait;wait;wait;wait"
alias "w7" "wait;wait;wait;wait;wait;wait;wait"
alias "w8" "wait;wait;wait;wait;wait;wait;wait;wait"
alias "w9" "wait;wait;wait;wait;wait;wait;wait;wait;wait"
alias "w0" "wait;wait;wait;wait;wait;wait;wait;wait;wait;wait"

alias mclr "clrx; clrx"
alias clrx "slot10; wait; wait; slot10; wait; wait; slot10; slot10"

alias +pammo "buyammo1"
alias -pammo "slot10; wait; wait; slot10"
alias +sammo "buyammo2"
alias -sammo "slot10; wait; wait; slot10"
alias +armor "vest"
alias -armor "slot10; wait; wait; slot10"
alias +helmet "vesthelm"
alias -helmet "slot10; wait; wait; slot10"
alias +flashg "flash"
alias -flashg "slot10; wait; wait; slot10"
alias +hegren "hegren"
alias -hegren "slot10; wait; wait; slot10"
alias +smokeg "sgren"
alias -smokeg "slot10; wait; wait; slot10"
alias +defuse "defuser"
alias -defuse "slot10; wait; wait; slot10"

alias +USP "usp; vest; buyammo2; buyammo2; buyammo2; buyammo2; buyammo2"
alias -USP "slot10; wait; wait; slot10"
alias +GLOCK "glock; vest; buyammo2; buyammo2; buyammo2; buyammo2; buyammo2"
alias -GLOCK "slot10; wait; wait; slot10"
alias +EAGLE "deagle; vest; buyammo2; buyammo2; buyammo2; buyammo2; buyammo2; buyammo2"
alias -EAGLE "slot10; wait; wait; slot10"

alias +3grens "hegren; flash; sgren"
alias -3grens "slot10; wait; wait; slot10; qknif"

alias +fullgrens "hegren; flash; flash"
alias -fullgrens "slot10; wait; wait; slot10" //calibru//
alias +armgreammo "vesthelm; vest; hegren; ammo1"
alias -armgreammo "slot10; wait; wait; slot10; qknif"

alias +ctbuy "m4a1; vesthelm; vest; buyammo1; buyammo1; buyammo1; defuser; hegren; flash; flash;
mclr"
alias -ctbuy "slot10; wait; wait; slot10"

alias +terror "ak47; vesthelm; vest; buyammo1; buyammo1; buyammo1; hegren; flash; flash; mclr"
alias -terror "slot10; wait; wait; slot10"//c//
//a//

scr_centertime 6
scr_conspeed 4000

// Alias 1
//----------------------------------------------------------------------------------------------------------------------------------


//Stop echo//
alias stopecho "room_delay 0;room_feedback 0;room_left 0;room_lp 0;room_mod 0;room_off 1;room_refl 0;room_size 0;room_type 0"


//Quick Knife Alias//
alias qknif "weapon_knife"

//Quick Grenade Alias//
alias +qgren "slot4; wait; wait; wait; +attack; wait; wait; wait; -attack"

//Defuse & Cover Alias//
alias +defuse1 "+use; radio1; menuselect 1;"
alias -defuse1 "-use; slot10"

//C4 Bomb Plant & Cover Alias//
alias +bomb "weapon_c4; +duck; +attack; radio1; menuselect 1;"
alias -bomb "-duck; -attack; slot10"

//Crouch Jump Alias//
alias "+cjump" "+jump;+duck"
alias "-cjump" "-jump;-duck"

//Crosshair Color Toggle//
alias cross "adjust_crosshair"

//Reload & Cover Alias//
alias +reload1 "+reload; wait; -reload; radio1; menuselect 1; say_team cover me I'm reloading;
wait; slot10"
alias -reload1 "slot10; wait; wait; slot10"

//Radar Viewer//
alias radar "radaroff"
alias radaroff "drawradar; alias radar radaron"
alias radaron "hideradar; alias radar radaroff"

//Netgraph Viewer//
alias graph "graphon"
alias graphon "net_graph 3; alias graph graphoff"
alias graphoff "net_graph 0; alias graph graphon"

//FPS Viewer//
alias fps "fpson"
alias fpson "cl_showfps 1; alias fps fpsoff"
alias fpsoff "cl_showfps 0; alias fps fpson"

//Status Report Alias//
alias +statusrpt "+showscores; cl_showfps 1; timeleft"
alias -statusrpt "-showscores; cl_showfps 0"


//HE Grenade Buy & Throw Alias//
alias +buythro "buyequip; menuselect 4; wait; wait; weapon_hegrenade; wait; wait; +attack"
alias -buythro "slot10; wait; slot10; -attack"

//Crouch Toggle Alias//
alias duck_t "duck_on"
alias duck_on "alias duck_t duck_off; +duck; developer 1; echo Crouch activat; developer 0"
alias duck_off "alias duck_t duck_on; -duck; developer 1; echo Crouch dezactivat; developer 0"

//Quick Slash Alias//
alias +qslash "weapon_knife; wait; +attack"
alias -qslash "-attack; lastinv"

//Flashbang Warning Script//
alias +warnflash "warntm; weapon_flashbang; wait; +attack"
alias -warnflash "-attack"

alias +cleansnap "cson; clear; wait; wait; wait;"
alias -cleansnap "csoff; wait; wait; developer 1; echo Screenshot Complete!; developer 0"
alias cson "cl_observercrosshair 0; crosshair 0; r_drawviewmodel 0; hideradar; cl_showfps 0;
net_graph 3; screenshot"
alias csoff "cl_observercrosshair 1; crosshair 1; r_drawviewmodel 1; drawradar; cl_showfps 1"

// Alias2
//----------------------------------------------------------------------------------------------------------------------------------
//

alias reload_stop "weapon_knife; wait; wait; wait; lastinv"

alias +qstab "weapon_knife; wait; +attack2"
alias -qstab "-attack2; wait; lastinv"

alias +warnhe "warnteam; wait; weapon_hegrenade; wait; wait; wait; +attack"
alias -warnhe "-attack"

alias +hethro "weapon_hegrenade; wait; wait; +attack"
alias -hethro " wait; -attack"

alias +flash "weapon_flashbang; wait; wait; +attack"
alias -flash " wait; -attack"

alias w3 "wait; wait; wait"
alias +zoom "+attack2; w3; w3; -attack2"
alias -zoom "bind mouse1 +attak"
alias +attak "+attack; w3; w3; w3"
alias -attak "-attack; w3; w3; w3; weapon_knife; w3; w3; w3; slot1; w3; w3; w3; +attack; w3; w3;
w3; -attack; bind mouse1 +attack"

alias w3 "wait; wait; wait"
alias +zoomx "+attack2; w3; w3; -attack2"
alias -zoomx "bind mouse1 +attakx"
alias +attakx "+attack; w3; w3; w3"
alias -attakx "-attack; w3; w3; w3; slot2; w3; w3; w3; +attack; w3; w3; w3; -attack; bind mouse1
+attack"

alias dfire "dfireon"
alias dfireon "bind mouse1 +fire; alias dfire dfireoff"
alias dfireoff "bind mouse1 +attack; alias dfire dfireon"
alias +fire "+duck; wait; wait; wait; +attack"
alias -fire "-attack; -duck"

alias "wd" "clear;echo;echo;echo;echo;echo"
alias "d1" "developer 1"
alias "d0" "developer 0"

alias "hands" "hand_left"
alias "hand_left" "cl_righthand 0;d1;d0;alias hands hand_right"
alias "hand_right" "cl_righthand 1;d1;d0;alias hands hand_left"




// Assault Rifles
//----------------------------------------------------------------------------------------------------------------------------------
//

alias +AK47 "ak47"
alias -AK47 "slot10; wait; wait; slot10"
alias +AK47X "ak47; arm; ammo1"
alias -AK47X "slot10; wait; wait; slot10"
alias +AK47X2 "ak47; vesthelm; vest; buyammo1; buyammo1; buyammo1; mclr"
alias -AK47X2 "slot10; wait; wait; slot10"

alias +M4 "m4a1"
alias -M4 "slot10; wait; wait; slot10"
alias +M4X "m4a1; arm; ammo1"
alias -M4X "slot10; wait; wait; slot10"
alias +M4X2 "m4a1; vesthelm; vest; buyammo1; buyammo1; buyammo1; mclr"
alias -M4X2 "slot10; wait; wait; slot10"

alias +SIG "buy; ms4; ms2"
alias -SIG "slot10; wait; wait; slot10"
alias +SIGX "buy; ms4; ms2; arm; ammo1"
alias -SIGX "slot10; wait; wait; slot10"
alias +SIGX2 "buy; ms4; ms2; vesthelm; vest; ammo1"
alias -SIGX2 "slot10; wait; wait; slot10"

alias +AUG "buy; ms4; ms4"
alias -AUG "slot10; wait; wait; slot10"
alias +AUGX "buy; ms4; ms4; arm; ammo1"
alias -AUGX "slot10; wait; wait; slot10"
alias +AUGX2 "buy; ms4; ms4; vesthelm; vest; ammo1"
alias -AUGX2 "slot10; wait; wait; slot10"

// Sniper Rifles
//----------------------------------------------------------------------------------------------------------------------------------
//

alias +SCOUTX "buy; ms4; ms5"
alias -SCOUTX "slot10; wait; wait; slot10"
alias +SCOUTX "buy; ms4; ms5; arm; ammo1"
alias -SCOUTX "slot10; wait; wait; slot10"
alias +SCOUTX2 "buy; ms4; ms5; vesthelm; vest; ammo1"
alias -SCOUTX2 "slot10; wait; wait; slot10"

alias +AWP "awp"
alias -AWP "slot10; wait; wait; slot10"
alias +AWPX "awp; arm; ammo1"
alias -AWPX "slot10; wait; wait; slot10"
alias +AWPX2 "awp; vesthelm; vest; buyammo1; buyammo1"
alias -AWPX2 "slot10; wait; wait; slot10"

// SubMachinegun
//----------------------------------------------------------------------------------------------------------------------------------
//

alias +MP5 "mp5"
alias -MP5 "slot10; wait; wait; slot10"//l//
alias +MP5X "mp5; arm; ammo1"
alias -MP5X "slot10; wait; wait; slot10"
alias +MP5X2 "mp5; vesthelm; vest; buyammo1; buyammo1;"
alias -MP5X2 "slot10; wait; wait; slot10"

// Start
//----------------------------------------------------------------------------------------------------
//

unbindall
clear
name "WzZy"

bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "0" "slot10"

// Setari
//----------------------------------------------------------------------------------------------------
//

scr_conspeed "1500"
m_yaw 0.022
m_filter 1
m_pitch 0.022
hud_fastswitch 1
max_smokepuffs 0
max_shells 0
fps_max "121"
fps_modem "121"
con_color "255 255 255"
zoom_sensitivity_ratio 1.2
fastsprites "0"
crosshair "1.000000"
brightness 1
gamma "3"
viewsize 110
hud_centerid 1
sv_aim 0
developer 1
cl_crosshair_color "250 250 250"
volume "1"
r_detailtextures "0"
sv_voiceenable "1"
cl_crosshair_translucent "0"
hpk_maxsize "4"
cl_crosshair_size "small"

// GFX
//----------------------------------------------------------------------------------------------------
//


r_mmx 1
r_bmodelhighfrac "5.0"
r_decals "300"
r_drawviewmodel "1"
r_drawentities "1"
r_mirroralpha "0"
r_wateralpha "1"
r_dynamic "1"
r_novis "0"
r_traceglow "0"
r_lightmap "0"
precache "1"

gl_texturemode GL_LINEAR_MIPMAP_NEAREST
gl_picmip "0"
gl_playermip "0"
gl_max_size "256"
gl_spriteblend "1"
gl_lightholes "0"
gl_dither "1"
gl_flipmatrix "0"
gl_lightholes "0"
gl_monolights "0"
gl_overbright "0"
gl_polyoffset "0.1"
gl_cull "1"
gl_palette_tex 0
gl_keeptjunctions 0
gl_playermip 1000
gl_round_down 6
gl_wateramp 0
gl_ztrick 1
gl_alphamin "0.25"
gl_fog "0"
gl_affinemodels "0"
gl_clear "0"
gl_flashbend "0"
r_bmodelhighfrac "5.0"

// Sunet
//----------------------------------------------------------------------------------------------------
//

hisound 1
loadas8bit 0//i//
bgmvolume "1.000000"
s_reverb 1rate 15000
s_reverb 1
s_rolloff "1.0"
s_doppler "0.0"
s_distance "60"
s_automin_distance "2"
s_automax_distance "30"
s_min_distance "5"
s_max_distance "1000"
s_leafnum "0"
s_refgain "0.4"
s_refdelay "4"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "200"
s_bloat "2.0"
s_verbwet "0.25"
s_a3d "0.0"
s_eax "0.0"
suitvolume .25
_snd_mixahead "0.1"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1"
voice_scale "2"

// Network
//----------------------------------------------------------------------------------------------------
//

rate "9999"
cl_rate "9999"
ex_interp "0.05"
cl_timeout "35"

// Client
//----------------------------------------------------------------------------------------------------
//


cl_backspeed "400" //b//
cl_forwardspeed "400"
cl_sidespeed "400"
cl_gaitestimation 1
cl_observercrosshair 1
cl_radartype 0
cl_nosmooth 1
cl_smoothtime 0.1
cl_vsmoothing "0.05"
cl_crosshair_size "small"

// Volume Script
//----------------------------------------------------------------------------------------------------
//

alias "volmin" "volume 0.0;d1;echo MINIMUM VOLUME;d0;alias volup vol01;alias voldn volmin"
alias "vol01" "volume 0.1;d1;echo Volume 05% |*__________________|;d0;alias volup vol02;alias
voldn volmin"
alias "vol02" "volume 0.2;d1;echo Volume 10% |_*_________________|;d0;alias volup vol03;alias
voldn vol01"
alias "vol03" "volume 0.3;d1;echo Volume 15% |__*________________|;d0;alias volup vol04;alias
voldn vol02"
alias "vol04" "volume 0.4;d1;echo Volume 20% |___*_______________|;d0;alias volup vol05;alias
voldn vol03"
alias "vol05" "volume 0.5;d1;echo Volume 25% |____*______________|;d0;alias volup vol06;alias
voldn vol04"
alias "vol06" "volume 0.6;d1;echo Volume 30% |_____*_____________|;d0;alias volup vol07;alias
voldn vol05"
alias "vol07" "volume 0.8;d1;echo Volume 35% |______*____________|;d0;alias volup vol08;alias
voldn vol06"
alias "vol08" "volume 1.0;d1;echo Volume 40% |_______*___________|;d0;alias volup vol09;alias
voldn vol07"
alias "vol09" "volume 1.3;d1;echo Volume 45% |________*__________|;d0;alias volup vol10;alias
voldn vol08"
alias "vol10" "volume 1.5;d1;echo Volume 50% |_________*_________|;d0;alias volup vol11;alias
voldn vol09"
alias "vol11" "volume 1.7;d1;echo Volume 55% |__________*________|;d0;alias volup vol12;alias //r//
voldn vol10"
alias "vol12" "volume 1.9;d1;echo Volume 60% |___________*_______|;d0;alias volup vol13;alias
voldn vol11"
alias "vol13" "volume 2.1;d1;echo Volume 65% |____________*______|;d0;alias volup vol14;alias
voldn vol12"
alias "vol14" "volume 2.3;d1;echo Volume 70% |_____________*_____|;d0;alias volup vol15;alias
voldn vol13"
alias "vol15" "volume 2.5;d1;echo Volume 75% |______________*____|;d0;alias volup vol16;alias
voldn vol14"
alias "vol16" "volume 2.9;d1;echo Volume 80% |_______________*___|;d0;alias volup vol17;alias
voldn vol15"
alias "vol17" "volume 3.2;d1;echo Volume 85% |________________*__|;d0;alias volup vol18;alias
voldn vol16"
alias "vol18" "volume 3.5;d1;echo Volume 90% |_________________*_|;d0;alias volup vol19;alias
voldn vol17"
alias "vol19" "volume 3.7;d1;echo Volume 95% |__________________*|;d0;alias volup volmax;alias
voldn vol18"
alias "volmax" "volume 4.0;d1;echo MAXIMUM VOLUME;d0;alias volup volmax;alias voldn vol19"
alias "volup" "vol03"
alias "voldn" "vol01"

bind "KP_PLUS" "volup"
bind "KP_MINUS" "voldown"

// Walk Alias
//----------------------------------------------------------------------------------------------------
//

alias walk_t "walk_on"
alias walk_on "alias walk_t walk_off; +speed; developer 1; echo Mers activat; developer 0"
alias walk_off "alias walk_t walk_on; -speed; developer 1; echo Fugit activat; developer 0"

// Bulk
//----------------------------------------------------------------------------------------------------
//

bind "CTRL" "+duck"
bind "L" "walk_t"
bind "/" "net_graph 3"
//u//
// Connect Screen Message
//----------------------------------------------------------------------------------------------------
//

alias "scr_0" "scr_connectmsg 0;scr_connectmsg1 0;scr_connectmsg2 0"
alias "close" "wait;wait;wait;slot10"
alias "mcl" "close;scr_0"

scr_connectmsg "Welcome calibru"
scr_connectmsg1 "PGL Config Succesfully Loaded."
close;close;close;close;close;close;close;close;close;close;close;close;close;close;close;close;close;close;close;close;close;close;close;close;close;close;close;close;close;close;close;close;close;close;close;mcl

// Binds
//----------------------------------------------------------------------------------------------------
//


bind "TAB" "+showscores;stopsound"
bind "ENTER" "adjust_crosshair"
bind "ESCAPE" "cancelselect"
bind "MOUSE2" "+attack2"
bind "BACKSPACE" "snapshot"
bind "," "buyammo1"
bind "." "buyammo2"
bind "`" "toggleconsole"
bind "b" "buy"
bind "z" "radio1"
bind "x" "radio2"
bind "c" "radio3"
bind "h" "+commandmenu"
bind "SHIFT" "+speed"
bind "g" "drop"
bind "i" "showbriefing"
bind "k" "+voicerecord"
bind "m" "chooseteam"
bind "o" "buyequip"
bind "y" "messagemode"
bind "u" "messagemode2"
bind "e" "+reload"
bind "t" "impulse 201"
bind "f" "impulse 100"
bind "~" "toggleconsole"
bind "MWHEELDOWN" "slot2"
bind "MWHEELUP" "slot1"
bind "MOUSE1" "+attack"
bind "MOUSE3" "vesthelm;hegren;defuser;flash;primammo"
bind "w" "+forward"
bind "s" "+back"
bind "a" "+moveleft"
bind "d" "+moveright"
bind "q" "lastinv"
bind "p" "+highjump"
bind "SPACE" "+cjump;stopecho"

alias +defuse "+use; coverme; say_team Cover me I'm defusing the bomb"
alias -defuse "-use"

bind "r" "+reload"



m_pitch "0.022"
m_yaw "0.022"
m_forward "1"
m_side "0.8"
m_filter "0"
model "gordon"

mp_decals "300.000000"

cl_vsmoothing ".05"
_cl_autowepswitch "1"
cl_righthand "1"
cl_minmodels "1"
cl_dynamiccrosshair "1"
cl_lw "1"
cl_lc "1"
cl_dlmax "128"
cl_updaterate "101"
cl_dlmax "128"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_timeout "35"
cl_cmdbackup "2"
cl_cmdrate "101"
cl_updaterate "101"
cl_download_ingame "1"
cl_allowdownload "1"
cl_allowupload "1"
cl_corpsestay "600.000000"
cl_shadows "1"
cl_weather "0"
cl_observercrosshair "1"
cl_bobcycle "0.8"
cl_bobup "0.5"
cl_bob "0.01"
cl_career_difficulty "0"
cl_logocolor "#Valve_Orange"
cl_logofile "lambda"

hud_capturemouse "1"
hud_draw "1"
hud_fastswitch "1"
hud_centerid "1"
hud_takesshots "0"
hud_saytext_time "8"
hud_saytext_internal "1"

spec_autodirector_internal "1"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "4"
spec_pip "0"

setinfo "_vgui_menus" "1"
setinfo "friends" ""
setinfo "_ah" ""
setinfo "ah" ""
setinfo "ghosts" ""
setinfo "pw-home" ""
setinfo "_pw-bc" ""
setinfo "rate" ""
setinfo "model" ""
setinfo "_pw-home" ""
setinfo "_parola" ""
setinfo "ghosts" "0"
setinfo "dm" "1"
setinfo "ah" "1"
setinfo "vgui_menus" "1"
setinfo "s3" "67108863"
setinfo "s2" "67108863"
setinfo "s1" "67108863"
setinfo "s" "67108863"
setinfo "_statsme2" "67108863"

viewsize "120.000000"
ati_subdiv "2.0"
ati_npatch "1.0"
r_bmodelhighfrac "5.0"
suitvolume "0.250000"
hisound "2.000000"
bgmvolume "1.000000"
MP3Volume "0.800000"
MP3FadeTime "2.0"
_snd_mixahead "0.1"
topcolor "30"
bottomcolor "6"
sensitivity "7"
joystick "0.000000"
fastsprites "0.000000"
lookstrafe "0.000000"
lookspring "0.000000"
volume "1"

+mlook
+jlook

net_graph "0"
net_graphwidth "375"
net_scale "5"
net_graphpos "1"
graphheight "70"
fps_max "121"
fps_modem "121"

// Buy Ammo
//----------------------------------------------------------------------------------------------------
//

bind "f1" "autobuy"
bind "f2" "rebuy

bind "f4" "vesthelm;primammo;secammo;hegren;flash;flash;defuser #>>| Armor \ Hand Grenade \ Flash \ Defuse |<<#"
bind "f5" "mp5;primammo;defuser"
bind "f6" "awp;primammo;deagle;secammo"

//Pentru Lag
//----------------------------------------------------------------------------------------------------
//

alias setnetgraph netgraphon3
alias netgraphon3 "net_graph 3; cl_showfps 0; alias setnetgraph netgraphon2"
alias netgraphon2 "net_graph 2; alias setnetgraph netgraphon1"
alias netgraphon1 "net_graph 1; alias setnetgraph netgraphoff"
alias netgraphoff "net_graph 0; alias setnetgraph netgraphfps"
alias netgraphfps "cl_showfps 1; alias setnetgraph netgraphon3"

alias r10000 "rate 10000.007; devon; echo RATE 10000; devoff; alias r_up r10000; alias r_dn r8000"
alias r8000 "rate 8000.007; devon; echo RATE 8000; devoff; alias r_up r10000; alias r_dn r7000"
alias r7000 "rate 7000.007; devon; echo RATE 7000; devoff; alias r_up r8000; alias r_dn r6000"
alias r6000 "rate 6000.007; devon; echo RATE 6000; devoff; alias r_up r7000; alias r_dn r5500"
alias r5500 "rate 5500.007; devon; echo RATE 5500; devoff; alias r_up r6000; alias r_dn r5000"
alias r5000 "rate 5000.007; devon; echo RATE 5000; devoff; alias r_up r5500; alias r_dn r4500"
alias r4500 "rate 4500.007; devon; echo RATE 4500; devoff; alias r_up r5000; alias r_dn r4000"
alias r4000 "rate 4000.007; devon; echo RATE 4000; devoff; alias r_up r4500; alias r_dn r3500"
alias r3500 "rate 3500.007; devon; echo RATE 3500; devoff; alias r_up r4000; alias r_dn r3000"
alias r3000 "rate 3000.007; devon; echo RATE 3000; devoff; alias r_up r3500; alias r_dn r2500"
alias r2500 "rate 2500.007; devon; echo RATE 2500; devoff; alias r_up r3000; alias r_dn r2500"
r5000

alias updr55 "cl_updaterate 55; devon; echo -55 pachete; devoff; alias updrup updr55; alias updrdn updr50"
alias updr50 "cl_updaterate 50; devon; echo -50 pachete; devoff; alias updrup updr55; alias updrdn updr45"
alias updr45 "cl_updaterate 45; devon; echo -45 pachete; devoff; alias updrup updr50; alias updrdn updr40"
alias updr40 "cl_updaterate 40; devon; echo -40 pachete; devoff; alias updrup updr45; alias updrdn updr35"
alias updr35 "cl_updaterate 35; devon; echo -35 pachete devoff; alias updrup updr40; alias updrdn updr30"
alias updr30 "cl_updaterate 30; devon; echo -30 pachete; devoff; alias updrup updr35; alias updrdn updr25"
alias updr25 "cl_updaterate 25; devon; echo -25 pachete; devoff; alias updrup updr30; alias updrdn updr20"
alias updr20 "cl_updaterate 20; devon; echo -20 pachete; devoff; alias updrup updr25; alias updrdn updr15"
alias updr15 "cl_updaterate 15; devon; echo -15pachete; devoff; alias updrup updr20; alias updrdn updr15"
updr30

alias cmdr55 "cl_cmdrate 55; devon; echo +55 pachete; devoff; alias cmdrup cmdr55; alias cmdrdn cmdr50"
alias cmdr50 "cl_cmdrate 50; devon; echo +50 pachete; devoff; alias cmdrup cmdr55; alias cmdrdn cmdr45"
alias cmdr45 "cl_cmdrate 45; devon; echo +45 pachete ; devoff; alias cmdrup cmdr50; alias cmdrdn cmdr40"
alias cmdr40 "cl_cmdrate 40; devon; echo +40 pachete; devoff; alias cmdrup cmdr45; alias cmdrdn cmdr35"
alias cmdr35 "cl_cmdrate 35; devon; echo +35 pachete; devoff; alias cmdrup cmdr40; alias cmdrdn cmdr30"
alias cmdr30 "cl_cmdrate 30; devon; echo +30 pachete; devoff; alias cmdrup cmdr35; alias cmdrdn cmdr25"
alias cmdr25 "cl_cmdrate 25; devon; echo +25 pachete; devoff; alias cmdrup cmdr30; alias cmdrdn cmdr20"
alias cmdr20 "cl_cmdrate 20; devon; echo +20 pachete; devoff; alias cmdrup cmdr25; alias cmdrdn cmdr15"
alias cmdr15 "cl_cmdrate 15; devon ; devoff; alias cmdrup cmdr20; alias cmdrdn cmdr15;echo + 15 pachete"
cmdr40


// Config.cfg entries:
//---------------------------------------------------------------------------------------------------
//

bind "PAUSE" "setnetgraph"
bind "PGDN" "r_dn"
bind "PGUP" "r_up"
bind "HOME" "updrup"
bind "END" "updrdn"
bind "INS" "cmdrup"
bind "DEL" "cmdrdn"

rate "5000.007"
cl_updaterate "30"
cl_cmdrate "40"

// Facute de mana mea
//----------------------------------------------------------------------------------------------------
//

bind "mwheelup" "cl_righthand 1"
bind "mwheeldown" "cl_righthand 0"

alias nameswap "name1"
alias name1 "name wOkeN; alias nameswap name2"
alias name2 "name wkN; alias nameswap name1"

bind "f10" "nameswap"

bind "f9" "color"

alias dev0 "developer 0"
alias dev1 "developer 1"
hud_fastswitch 1
alias fast "faston"
alias faston "bind mouse1 fastatt; dev1; echo Fast Sniper Attack *ON*; dev0; alias fast fastoff"
alias fastoff "bind mouse1 +attack; dev1; echo Fast Sniper Attack *OFF*; dev0; alias fast faston"
alias fastatt "+attack; wait; -attack; fson; slot2; slot1; fsoff"

bind "kp_enter" "fast"

alias +firespec "+attack;wait;wait;slot2"
alias -firespec "-attack"
alias modespec "m1"
alias m1 "bind mouse1 +firespec;developer 1;echo LuPa'S ShMeN ENABLED;developer 0;alias modespec m2"
alias m2 "bind mouse1 +attack;developer 1;echo LuPa'S ShMeN DISABLED;developer 0;alias modespec m1"

//Ping Optimizer
//-------------------------------------------------------------------------------------------------------
//

rate "9500.000"
rate "9600.000"
rate "9700.000"
rate "9800.000"
cl_bob "0"
cl_bobcycle "0"
cl_latency "-90.0"
cl_updaterate "101"
cl_cmdrate "20"
cl_lc "1"
cl_lw "1"
cl_download_ingame "1"
cl_himodels "0.000000"
cl_gaitestimation "1.000000"
cl_timeout "35"
gl_overbright "0"
gl_keeptjunctions "0.000000"
gl_round_down "1.000000"
gl_playermip "2.000000"
gl_flipmatrix "0"
gl_monolights "0"
max_shells "-1"
max_smokepuffs "2"
loadas8bit "0.000000"
setinfo "ghosts" "0.000000"
mp_decals "300.000000"
console "1.000000"

// Crosshair
//----------------------------------------------------------------------------------------------------
//

adjust_crosshair
adjust_crosshair
adjust_crosshair


// Pentru meciuri
//-----------------------------------------------------------------------------------------------------
//

bind "KP_5" "say_team ---====Vino unu cu mine sa ma sui aici sus====---"
bind "KP_LEFTARROW" "say_team ---====Calm . fara pasi====---"

bind "KP_END" "say_team ---====Nu va GrabiTi.Fiti calmi"
bind "KP_UP" "say_team"
bind "KP_DOWNARROW" "say_team ---====Meciul a inceput nu va ganditi la femei.haideti pe ei:))====---"
bind "KP_PGUP" "say_team ---====RuSh LunG RepeDe====---"
bind "KP_PGDN" "say_team ---====HaiDe nu-i nimik hai pe ei====---"
bind "KP_RIGHTARROW" "say_team ---====Duceti-va 2 la x1 si restu veniti cu mine====---"
bind "KP_HOME" "say_team ---====RuSh X1 RepeDe====---"
bind "KP_UPARROW" "say_team ---====RuSh X2 repeDe====---"

bind "F12" "say ---====NoapTe BuNa ALLzzz====---"
bind "F11" "say ---====Re To ALLzzzzz====---"
bind "]" "say_team gg TeaM"

bind "KP_INS" "say_team /RaNk"
bind "KP_DEL" "say_team /ToP10"

//`````Bunny-Hop`````\\

alias speed_mod "speed_walk"
alias speed_walk "+speed;;echo Now Walk . !;;alias speed_mod
speed_run"
alias speed_run "-speed;;echo Now Run . !;;alias speed_mod
speed_walk"
alias +_bhop "alias _special bhop_;bhop_"
alias -_bhop "alias _special"
alias bhop_ "-+;wait;special"
alias -+ "bhop+"
alias bhop+ "+jump;alias -+ bhop-"
alias bhop- "-jump;alias -+ bhop+"
bind "space" "+_bhop"
bind "space" "+bhop"


alias +hop "alias _special hopf;hopf"
alias -hop "alias _special slot10"
alias hopf "special;wait;+jump;wait;-jump"
bind space +hop

clear

echo [*] Loading complete.
echo [*] Activated settings.
echo . Smash Some Heads!
echo HuNtInG MoDe AcTiVaTeD
echo Kill Them All
//---------------------------------------------------------------------------------------------- //+ ***************************************************************************************** +
//|****************************************[:Echo settings:]********************************* |
//+ ***************************************************************************************** +
//----------------------------------------------------------------------------------------------

clear
echo [*.]
wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait
clear
echo [.*.]
wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait
clear
echo [.*.]
wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait
clear
echo [.*.]
wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait
clear
echo [.*.]
wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait
clear
echo [.*.]
wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait
clear
echo [.*.]
wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait
clear
echo [.*.]
wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait
clear
echo [.*]

clear
echo " ================================================"
echo " <<<<===== SeDaN cFg AcTiVaTeD ======>>>>"
echo " <<======================>>"
echo " "
echo " <<<=============================================>>>"
echo " <<<=== SpaRGeLe MuIaNeLe SeDaN ===>>>"
echo " <<<====================================================>>>"
echo " "
echo " <<<=====================>>>"
echo " <<<=== pLaY HaRd anD Go PrO SeDaN ===>>>"
echo " <<<==========GL AnD GF===========>>>"

echo " SeDaN BesT PlaYeR"
echo " Cfg. MaDe By Piso1"
volume 1
play vox/activated
ww
play fvox/activated
volume 1

//---------------------------------------------------------------------------------------------- //+ ***************************************************************************************** +
//| ***********************************[]:==Al3x==sTylE==:[]******************************* |
//+ ***************************************************************************************** +
//----------------------------------------------------------------------------------------------
play vox/activated and ready to kill
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Re: confinguri cs

Post  Guest on Fri May 07, 2010 1:28 pm

BAI BATATI P..A cfg urile astea nu's bune de nimik...bagatile-n FUND(fundu de la oala ma refeream)

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Re: confinguri cs

Post  |bK|^Raymound* on Fri May 07, 2010 5:01 pm

bay la mai vazut cineva p versace :-??? scratch

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Re: confinguri cs

Post  Guest on Fri May 07, 2010 10:24 pm

|bK|^Raymound* wrote:bay la mai vazut cineva p versace :-??? scratch
de la cutremur, nu?!

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Re: confinguri cs

Post  robinek on Sun May 09, 2010 7:32 pm

smile)))))))))
ce vrei sa insinuezi?
cre ca ia luat masa netu ca sta prea mult la hl:>
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Re: confinguri cs

Post  Guest on Sun May 09, 2010 7:43 pm

robinek wrote:smile)))))))))
ce vrei sa insinuezi?
cre ca ia luat masa netu ca sta prea mult la hl:>


nee
are numa 3 si 4
si trb sa treaca clasa
va revenii
la corigenta:))

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Re: confinguri cs

Post  robinek on Sun May 09, 2010 11:57 pm

mai stim noi pe cineva care sta si bea ca o jita si animala proasta un porc in loc sa se duca la scoala smile:-"
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Re: confinguri cs

Post  |bK|^Raymound* on Mon May 10, 2010 10:28 pm

eo dau ciul dupa ciul ma duc cu baietzi la biiliard nu prea rimeaza dar mere ?? Evil or Very Mad creka am doar 150 de absente !! affraid

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Re: confinguri cs

Post  robinek on Tue May 11, 2010 2:39 pm

cam la fel si eu smile

dar am adus scutire pentru 4-5 saptamani:-"

dar tot n'am note :-s

acuma in ultimele 5 sapt tre sa nu mai lipsesc...

si mai treci si tu pe la romana ca se scriue CHIUL smile
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Re: confinguri cs

Post  |bK|^Raymound* on Tue May 11, 2010 4:56 pm

la mine profa de romana nu stie cum arat laught) la mate am doar un 2 si un 6 :X .. asa .. si cam atat ... nush p la ce mai am .: Hopa uitam de la notele mele marii 10 .... la sporT ! !:X .. restu 5 e cea mai mare cika :)

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Re: confinguri cs

Post  |bK|^Raymound* on Tue May 11, 2010 4:56 pm

la mine profa de romana nu stie cum arat laught) la mate am doar un 2 si un 6 :X .. asa .. si cam atat ... nush p la ce mai am .: Hopa uitam de la notele mele marii 10 .... la sporT ! !:X .. restu 5 e cea mai mare cika :)

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Re: confinguri cs

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